A Soul Reaver Remake is the perfect way to bring the series back on PS5
It feels like it’s only a matter of time before a Soul Reaver remake is made a reality. Earlier this year, Square Enix sold Crystal Dynamics and Eidos Montreal to Embracer Group for an estimated $300 million – a deal which includes classic IP like Tomb Raider, Deus Ex, and Legacy of Kain. Fans have long requested a Legacy of Kain: Soul Reaver remake, and Crystal Dynamics is now in a better position to deliver.
It’s easy to understand why a Soul Reaver remake is so desired. The original is a classic, and while well over two decades-old, revisiting Raziel’s time-bending, dimension-shifting odyssey backed by today’s technology could be something special indeed. So, could a new day Soul Reaver ever happen? Only time will tell, but for now join us as we explore everything we’d like to see in a Soul Reaver remake.
Soul Reaver remake? It’s time to recreate what worked
There have been seven canned follow-ups: trying to reinvent the wheel doesn’t work
A Soul Reaver Remake would allow the original plane shifting
The whole ‘thing’ with the original Soul reaver was a plane shifting mechanic that let you move between two dimensions. The real world and the spectral realm, which was basically a twisted, alternate version of it. In the original game, they were both basically the same place, with only colour swaps and geometry shifts to represent each side. More recent sequels approached this mechanic by having two separately modelled levels running at once, with ‘shifting’ changing which one you saw. Obviously that’s pretty intensive for any console to run (the canned Dead Sun apparently struggled to hit 20fps, for example). Going back to the original would be a perfect reason to reuse the original system of a single, shape-changing level, and cut out a major development hurdle.
It would be the perfect way to update the series rather than reinvent it
Tap into that nostalgia
Maybe get Amy Hennig back?
(Image credit: Amy Hennig)
Okay, this is a bit of blue sky wish but Cory Barlog came back for God of War. Most of the ex-Infinity War team behind Modern Warfare came back for the new one. Both Resident Evil 2 and 3 Remakes have original team members involved. Soul Reaver was ex-Naughty Dog/Uncharted director Amy Hennig’s directorial and writing debut so if it was remade you’d have to wonder if she’s considering coming back. She’s setting up a new division at Skydance Media right now, though, so it’s unlikely, but we can dream.
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A Soul Reaver Remake is the perfect way to bring the series back on PS5
It feels like it’s only a matter of time before a Soul Reaver remake is made a reality. Earlier this year, Square Enix sold Crystal Dynamics and Eidos Montreal to Embracer Group for an estimated $300 million – a deal which includes classic IP like Tomb Raider, Deus Ex, and Legacy of Kain. Fans have long requested a Legacy of Kain: Soul Reaver remake, and Crystal Dynamics is now in a better position to deliver.
It’s easy to understand why a Soul Reaver remake is so desired. The original is a classic, and while well over two decades-old, revisiting Raziel’s time-bending, dimension-shifting odyssey backed by today’s technology could be something special indeed. So, could a new day Soul Reaver ever happen? Only time will tell, but for now join us as we explore everything we’d like to see in a Soul Reaver remake.
Soul Reaver remake? It’s time to recreate what worked
There have been seven canned follow-ups: trying to reinvent the wheel doesn’t work
A Soul Reaver Remake would allow the original plane shifting
The whole ‘thing’ with the original Soul reaver was a plane shifting mechanic that let you move between two dimensions. The real world and the spectral realm, which was basically a twisted, alternate version of it. In the original game, they were both basically the same place, with only colour swaps and geometry shifts to represent each side. More recent sequels approached this mechanic by having two separately modelled levels running at once, with ‘shifting’ changing which one you saw. Obviously that’s pretty intensive for any console to run (the canned Dead Sun apparently struggled to hit 20fps, for example). Going back to the original would be a perfect reason to reuse the original system of a single, shape-changing level, and cut out a major development hurdle.
It would be the perfect way to update the series rather than reinvent it
Tap into that nostalgia
Maybe get Amy Hennig back?
(Image credit: Amy Hennig)
Okay, this is a bit of blue sky wish but Cory Barlog came back for God of War. Most of the ex-Infinity War team behind Modern Warfare came back for the new one. Both Resident Evil 2 and 3 Remakes have original team members involved. Soul Reaver was ex-Naughty Dog/Uncharted director Amy Hennig’s directorial and writing debut so if it was remade you’d have to wonder if she’s considering coming back. She’s setting up a new division at Skydance Media right now, though, so it’s unlikely, but we can dream.
#Soul #Reaver #Remake #perfect #bring #series #PS5
A Soul Reaver Remake is the perfect way to bring the series back on PS5
It feels like it’s only a matter of time before a Soul Reaver remake is made a reality. Earlier this year, Square Enix sold Crystal Dynamics and Eidos Montreal to Embracer Group for an estimated $300 million – a deal which includes classic IP like Tomb Raider, Deus Ex, and Legacy of Kain. Fans have long requested a Legacy of Kain: Soul Reaver remake, and Crystal Dynamics is now in a better position to deliver.
It’s easy to understand why a Soul Reaver remake is so desired. The original is a classic, and while well over two decades-old, revisiting Raziel’s time-bending, dimension-shifting odyssey backed by today’s technology could be something special indeed. So, could a new day Soul Reaver ever happen? Only time will tell, but for now join us as we explore everything we’d like to see in a Soul Reaver remake.
Soul Reaver remake? It’s time to recreate what worked
There have been seven canned follow-ups: trying to reinvent the wheel doesn’t work
A Soul Reaver Remake would allow the original plane shifting
The whole ‘thing’ with the original Soul reaver was a plane shifting mechanic that let you move between two dimensions. The real world and the spectral realm, which was basically a twisted, alternate version of it. In the original game, they were both basically the same place, with only colour swaps and geometry shifts to represent each side. More recent sequels approached this mechanic by having two separately modelled levels running at once, with ‘shifting’ changing which one you saw. Obviously that’s pretty intensive for any console to run (the canned Dead Sun apparently struggled to hit 20fps, for example). Going back to the original would be a perfect reason to reuse the original system of a single, shape-changing level, and cut out a major development hurdle.
It would be the perfect way to update the series rather than reinvent it
Tap into that nostalgia
Maybe get Amy Hennig back?
(Image credit: Amy Hennig)
Okay, this is a bit of blue sky wish but Cory Barlog came back for God of War. Most of the ex-Infinity War team behind Modern Warfare came back for the new one. Both Resident Evil 2 and 3 Remakes have original team members involved. Soul Reaver was ex-Naughty Dog/Uncharted director Amy Hennig’s directorial and writing debut so if it was remade you’d have to wonder if she’s considering coming back. She’s setting up a new division at Skydance Media right now, though, so it’s unlikely, but we can dream.
#Soul #Reaver #Remake #perfect #bring #series #PS5
Synthetic: Ôn Thi HSG