ACNH’s Best Moments Are All Villager Interactions (Not Collecting)
In the original Animal Crossing game, villagers used to have more complex interactions than they do now. Certain villagers hated specific shirts, others detested specific personality types, and villagers were overall more savage. They often would only befriend players if they completed tasks for them, and in the case of cranky villagers, they may have always been rude. While having mean villagers may not be everyone’s cup of tea, what is undeniable is that this gave villagers more personality and incentivized players to build relationships. In Animal Crossing: New Horizons, villagers are mostly nice to the start, and their dialogue is limited to their unique catchphrases and the predetermined comments given to personality types. The result is that the only real thing setting villagers apart is their design, which makes villager interactions feel more shallow overall.
Animal Crossing: New Horizons‘ sequel should try to bring back the uniqueness of earlier villager interactions so that befriending the characters on one’s island feels more valuable. Doing so would keep the series from straying away from its core: the relationships one forms with one’s villagers. And while collecting and designing have been nice, it is time for the series to return to what it does best.
See more
ACNH’s Best Moments Are All Villager Interactions (Not Collecting)
In the original Animal Crossing game, villagers used to have more complex interactions than they do now. Certain villagers hated specific shirts, others detested specific personality types, and villagers were overall more savage. They often would only befriend players if they completed tasks for them, and in the case of cranky villagers, they may have always been rude. While having mean villagers may not be everyone’s cup of tea, what is undeniable is that this gave villagers more personality and incentivized players to build relationships. In Animal Crossing: New Horizons, villagers are mostly nice to the start, and their dialogue is limited to their unique catchphrases and the predetermined comments given to personality types. The result is that the only real thing setting villagers apart is their design, which makes villager interactions feel more shallow overall.
Animal Crossing: New Horizons‘ sequel should try to bring back the uniqueness of earlier villager interactions so that befriending the characters on one’s island feels more valuable. Doing so would keep the series from straying away from its core: the relationships one forms with one’s villagers. And while collecting and designing have been nice, it is time for the series to return to what it does best.
#ACNHs #Moments #Villager #Interactions #Collecting
ACNH’s Best Moments Are All Villager Interactions (Not Collecting)
In the original Animal Crossing game, villagers used to have more complex interactions than they do now. Certain villagers hated specific shirts, others detested specific personality types, and villagers were overall more savage. They often would only befriend players if they completed tasks for them, and in the case of cranky villagers, they may have always been rude. While having mean villagers may not be everyone’s cup of tea, what is undeniable is that this gave villagers more personality and incentivized players to build relationships. In Animal Crossing: New Horizons, villagers are mostly nice to the start, and their dialogue is limited to their unique catchphrases and the predetermined comments given to personality types. The result is that the only real thing setting villagers apart is their design, which makes villager interactions feel more shallow overall.
Animal Crossing: New Horizons‘ sequel should try to bring back the uniqueness of earlier villager interactions so that befriending the characters on one’s island feels more valuable. Doing so would keep the series from straying away from its core: the relationships one forms with one’s villagers. And while collecting and designing have been nice, it is time for the series to return to what it does best.
#ACNHs #Moments #Villager #Interactions #Collecting
Synthetic: Ôn Thi HSG