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An Older Link & Zelda Would Make New Games Like BOTW 2 Better

Link is a character purposefully made mostly silent so that players can easily insert themselves in his place, a narrative device compounded by Link usually going from an unknown commoner to Hyrule’s savior. Breath of the Wild subverts this well by giving Link a past with the game’s major characters, but wiping his memories so that he and the player can discover that past together. Link doesn’t always have to be a blank slate, though, and that won’t be the case with BOTW 2 – nor was it with any of The Legend of Zelda‘s other direct sequels.

Pre-Calamity Link serves as Princess Zelda’s personal bodyguard, an occupation easily grafted onto an older Link. Although Hyrule may not have been threatened when he was younger, an older incarnation of Link still would’ve been born in possession of the Hero’s spirit, a trait that gets his capabilities noticed at a young age, fast-tracking him into the royal family’s service. When Ganon does finally come to conquer Hyrule, a deep-rooted relationship with Zelda and a sense of duty to the kingdom make for more interesting motivations than platitudes about the Hero’s destiny.

Giving players control of a Link centrally important to the kingdom of Hyrule offers a variety of interesting narrative opportunities. Rumblings of dark times ahead could truly show players the power of Ganon by having the game’s early half lead them through a prosperous Hyrule before the King of Thieves’ conquest. Ganon’s return is often prophesied, and giving Link a chance to investigate could be a fascinating change of pace for the series. The Legend of Zelda rarely provides deep characterization for Link and Zelda, but increasing both of their ages is a simple way of introducing new dynamics and deeper character development to the series.


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An Older Link & Zelda Would Make New Games Like BOTW 2 Better

Link is a character purposefully made mostly silent so that players can easily insert themselves in his place, a narrative device compounded by Link usually going from an unknown commoner to Hyrule’s savior. Breath of the Wild subverts this well by giving Link a past with the game’s major characters, but wiping his memories so that he and the player can discover that past together. Link doesn’t always have to be a blank slate, though, and that won’t be the case with BOTW 2 – nor was it with any of The Legend of Zelda‘s other direct sequels.
Pre-Calamity Link serves as Princess Zelda’s personal bodyguard, an occupation easily grafted onto an older Link. Although Hyrule may not have been threatened when he was younger, an older incarnation of Link still would’ve been born in possession of the Hero’s spirit, a trait that gets his capabilities noticed at a young age, fast-tracking him into the royal family’s service. When Ganon does finally come to conquer Hyrule, a deep-rooted relationship with Zelda and a sense of duty to the kingdom make for more interesting motivations than platitudes about the Hero’s destiny.

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Giving players control of a Link centrally important to the kingdom of Hyrule offers a variety of interesting narrative opportunities. Rumblings of dark times ahead could truly show players the power of Ganon by having the game’s early half lead them through a prosperous Hyrule before the King of Thieves’ conquest. Ganon’s return is often prophesied, and giving Link a chance to investigate could be a fascinating change of pace for the series. The Legend of Zelda rarely provides deep characterization for Link and Zelda, but increasing both of their ages is a simple way of introducing new dynamics and deeper character development to the series.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });

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#Older #Link #Zelda #Games #BOTW

An Older Link & Zelda Would Make New Games Like BOTW 2 Better

Link is a character purposefully made mostly silent so that players can easily insert themselves in his place, a narrative device compounded by Link usually going from an unknown commoner to Hyrule’s savior. Breath of the Wild subverts this well by giving Link a past with the game’s major characters, but wiping his memories so that he and the player can discover that past together. Link doesn’t always have to be a blank slate, though, and that won’t be the case with BOTW 2 – nor was it with any of The Legend of Zelda‘s other direct sequels.
Pre-Calamity Link serves as Princess Zelda’s personal bodyguard, an occupation easily grafted onto an older Link. Although Hyrule may not have been threatened when he was younger, an older incarnation of Link still would’ve been born in possession of the Hero’s spirit, a trait that gets his capabilities noticed at a young age, fast-tracking him into the royal family’s service. When Ganon does finally come to conquer Hyrule, a deep-rooted relationship with Zelda and a sense of duty to the kingdom make for more interesting motivations than platitudes about the Hero’s destiny.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr3’); });

Giving players control of a Link centrally important to the kingdom of Hyrule offers a variety of interesting narrative opportunities. Rumblings of dark times ahead could truly show players the power of Ganon by having the game’s early half lead them through a prosperous Hyrule before the King of Thieves’ conquest. Ganon’s return is often prophesied, and giving Link a chance to investigate could be a fascinating change of pace for the series. The Legend of Zelda rarely provides deep characterization for Link and Zelda, but increasing both of their ages is a simple way of introducing new dynamics and deeper character development to the series.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-0’); });

#Older #Link #Zelda #Games #BOTW


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