Entertainment

Bloodroots is like Hotline Miami with brutal lumberjacks – where axes, house plants and carrots are your weapons

An image of Bloodroots

I like to die. Because I like to try again. When these forces work together, your progress begins to form satisfying cycles and patterns. A cycle of quick regressions and quick attempts. Each death becomes a painful but useful micro-lesson in how to avoid the failure that triggers a dopamine cycle. Few games have really managed to achieve that feeling, aside from games like Super Meat Boy and Hotline Miami, but utterly relentless PC and console action game Bloodroots is about to give it a try.

The problem with Bloodroots-inspired Hotline Miami is that the die/retry cycle is usually my own making because I fall into a routine. I find the character that suits me, the weapon or the melee object that I want to find and keep the longest, and use it again and again.

Bloodroots deviates more from Hotline Miami in style and setting – it’s an old American West revenge story where you play a buff like Hellwood – but somehow it’s designed to keep you from falling into the safety of repetition. Weapons play a huge role in keeping gameplay loops cool, but more on that later. Alongside Hotline Miami, Quebec company Papercult talks about even more of its inspirations, ranging from The Revenant (I was promised a bear fight) to Jackie Chan. The hallmark of a great Jackie Chan fight sequence is the way a set choreographs the objects around it. What really pushes the game forward is how fluid it is to pick up one of many potential weapons to continue that improvisation and battle in Bloodroots.

(Image credit: Papercult)

While I should be playing in a forest, other environments are promised as your lumberjack continues his journey from snowy mountains to deserts (yes, you can use a cactus as a weapon). The sheer detail put into making each weapon so different makes Jackie Chan a game where you’re constantly wondering not only what’s next, but also what you can do next as you run through enemies.

Bloodroots will launch in September on PS4, Xbox, Nintendo Switch, and PC.


See more

Bloodroots is like Hotline Miami with brutal lumberjacks – where axes, house plants and carrots are your weapons

I love dying. Because I love retrying. When these forces work in tandem, your progress starts to form satisfying loops and patterns. A cycle of quick setbacks and rapid retries. Each death becomes a painful-but-purposeful micro-lesson in how to avoid failure releasing a cycle of dopamine hits. Few games have managed to truly get this feeling right, apart from the likes of Super Meat Boy and Hotline Miami, but the utterly-relentless PC and console action game Bloodroots is about to try. 
The problem with Hotline Miami – from which Bloodroots draws inspiration – is that its die / retry loop is usually one of my own making, because I fall into routine. I find the character that works for me, the gun or melee item I want to find and keep the longest, and I just use that over and over. 

Bloodroots deviates from Hotline Miami in more than just style and setting – it’s an old timey American West revenge story where you play a buff as hell lumberjack – but in the way it’s designed to stop you falling into the safety of repetition. Weapons play a huge role in keeping the gameplay loops fresh, but more of that later. Besides Hotline Miami, the Quebec-based Papercult talks me through even more of their inspirations, ranging from The Revenant (I’m promised a bear fight), and Jackie Chan. The hallmark of a great Jackie Chan fight sequence is how he weaves together the objects around a setting into the choreography. It’s this improvisation in Bloodroots that really makes the game, and how fluid it is to pick up one of the many potential weapons lying around to keep the fight going.

(Image credit: Papercult)
While I got to play through a forested area, more environments are promised as your lumberjack goes on his quest, from snowy mountains to deserts (yes you can use a cactus as a weapon). The sheer detail that’s gone into making every weapon feel so different makes for a game where you’re constantly wondering not only what comes next, but what you’re going to be able to do next, as you Jackie Chan your way through enemies.
Bloodroots launches this September on PS4, Xbox, Nintendo Switch and PC.

#Bloodroots #Hotline #Miami #brutal #lumberjacks #axes #house #plants #carrots #weapons

Bloodroots is like Hotline Miami with brutal lumberjacks – where axes, house plants and carrots are your weapons

I love dying. Because I love retrying. When these forces work in tandem, your progress starts to form satisfying loops and patterns. A cycle of quick setbacks and rapid retries. Each death becomes a painful-but-purposeful micro-lesson in how to avoid failure releasing a cycle of dopamine hits. Few games have managed to truly get this feeling right, apart from the likes of Super Meat Boy and Hotline Miami, but the utterly-relentless PC and console action game Bloodroots is about to try. 
The problem with Hotline Miami – from which Bloodroots draws inspiration – is that its die / retry loop is usually one of my own making, because I fall into routine. I find the character that works for me, the gun or melee item I want to find and keep the longest, and I just use that over and over. 

Bloodroots deviates from Hotline Miami in more than just style and setting – it’s an old timey American West revenge story where you play a buff as hell lumberjack – but in the way it’s designed to stop you falling into the safety of repetition. Weapons play a huge role in keeping the gameplay loops fresh, but more of that later. Besides Hotline Miami, the Quebec-based Papercult talks me through even more of their inspirations, ranging from The Revenant (I’m promised a bear fight), and Jackie Chan. The hallmark of a great Jackie Chan fight sequence is how he weaves together the objects around a setting into the choreography. It’s this improvisation in Bloodroots that really makes the game, and how fluid it is to pick up one of the many potential weapons lying around to keep the fight going.

(Image credit: Papercult)
While I got to play through a forested area, more environments are promised as your lumberjack goes on his quest, from snowy mountains to deserts (yes you can use a cactus as a weapon). The sheer detail that’s gone into making every weapon feel so different makes for a game where you’re constantly wondering not only what comes next, but what you’re going to be able to do next, as you Jackie Chan your way through enemies.
Bloodroots launches this September on PS4, Xbox, Nintendo Switch and PC.

#Bloodroots #Hotline #Miami #brutal #lumberjacks #axes #house #plants #carrots #weapons


Synthetic: Ôn Thi HSG

Trả lời

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *

Back to top button