Entertainment

Crash Team Racing Nitro-Fueled is a chaotic and lovingly crafted remaster of a kart racing classic

“Lush” really is the best way to describe the worlds in Crash Team Racing. Yes, worlds – they look so good that just calling them pieces doesn’t feel like you’re doing them justice. These are the kind of places you might want to put away on the side of the road so you can go out and grab everything. spiritual masks, that is.

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This feature was first published in the Official PlayStation Magazine. Get the latest PlayStation news delivered to you early and at a better price! Subscribe to OPM here.

While the pieces from the original Crash Team Racing game were incredibly creative, they really come to life in this remake by game developer Beenox. Added some great details that make the runner feel more like an extension of Crash platformers than ever before. You can almost imagine the Bandicoot crackling on the beaches of Crash Cove or sliding across the ice at Polar Pass, and Dingo Canyon feels right at home in Crash Bandicoot 3. For the rest of the Crash games. Each start line is adorned with something unique, like a polar bear trying to balance itself in the Polar Pass.

And it’s not just other riders who will spill your oil, but the tracks themselves. They feel almost as alive, and you need to watch out for crumbled traps and cross-fauna as much as any other map. The Crash series has always required a certain degree of finesse, and that’s always the case when stepping onto a map. The toughest trails are just as unforgiving as the best biting levels found in platformers. It’s not entirely fair to think that Crash Team Racing is completely detached; It’s cut from the same fabric as its platform siblings. Crash is like Crash – and it’s chaotic mayhem, whether with his big red shoes or his shiny engine.

a cool new look

After playing almost to death the original Crash Team Racing on PS1, it’s only natural that we analyze everything we have to death, playing every track over and over as each of the eight characters. You’ll be able to customize your cards in the full game, but we’re limited to the default templates at this time – like in the original, each character displays differently with speed, acceleration, and rotation stats. Who you want to play with depends on what you’re comfortable with. We like to have good control in the corners so we can hit as many boosts as possible.

“Beenox does Crash magic as well in TO: Nitro-Fueled as Vicarious Visions did in Crash Bandicoot N.Sane Trilogy”

In addition to playing differently from each other, each character looks unique. As the pieces are now more elaborate, Beenox harnessed the power of the PlayStation 4 (the game is also slated for Xbox One and Nintendo Switch release), to bring out all the little things that add a lot of personality. Super huggable furs on animals (we want the fleece in our arms) for interesting animations when your riders throw weapons at their opponents and throw something back at them. By jumping off ramps, you can take a spin – reflecting the personality of your chosen driver – to gain a little boost, and the whole game design oozes that level of charm. Beenox is as good at capturing the orange grower magic in Crash Team Racing Nitro-Fueled as Vicarious Visions did in the Crash Bandicoot N.Sane Trilogy.

While familiar with the original Crash Team Racing, it’s almost surprising how similar it is to play when Nitro-Fueled couldn’t be any different. If you’re expecting a big change in the action on the track, you’re wrong. Mechanically, everything is pretty much the same. It’s not a reimagining of the Crash racing wheel, but in many ways it’s great for a remake like this. As fun as some of the later Crash racing games were, they never quite captured that feel of the original PS1 game the way Nitro-Fueled certainly did.

Crash Team Racing is still challenging (and surprisingly deep)

The precision of the retro gameplay means you might find it harder to get into Crash Team Racing than some modern kart racers – it may surprise anyone waiting to pick it up and go for the winning trophy. There are minor technical elements. For example, you can hold the brake to slide around tight turns, and if you hit the shoulder button at the right time while drifting, you’ll get a boost. You can string together up to three of them if you hit them at the right time each time – but try too soon or hold out too long and you’ll lose your chance. it may take some getting used to.

As with the original, there’s a meter in the lower right that shows your charge level and a smoke meter on your chart – but while there’s a lot more to the Nitro-Fueled than the original, there’s is harder to pay attention to, so you might be better off just feeling things. This counter is also used to give you a starting boost on the line. Like drifting, cheating on a ramp requires precision as you need to press the jump button right before hitting that ramp. It’s something you’re used to, and learning the obvious and slightly less obvious parts of a play to spread means you can build strength everywhere, but it won’t leave you much room to move.

Since jumps and slides are mapped to the same shoulder buttons, you need to make sure you hit the direction you want to drift when you press, otherwise you might end up doing a small jump or drifting the wrong way. steering instead. The game can be cartoony, but you need some precision to succeed. But that’s because it was like that with the original PS1, which has been recreated with true mechanical fidelity in mind.

all you need to know

Platforms: PS4, Xbox One, pass
Release date: June 21, 2019
Kind: Competition
Developer: beox

That need for precision makes it rewarding when you know how to control your character, are able to hit those third-level drift speeds, and pull off those tricky jumps. Even if you don’t have to worry about other racers, it will still be a challenge trying to perfect your runs. But you Craft you have to worry about other riders. Some. This is thanks to the small amount of weapons and bonuses scattered around the track.

The backbone of Crash Bandicoot is the crates. They store all sorts of items in platformers, so clearly they’re perfect for use as a gun slot in a kart racing game. in fact they can be more The most perfect way to get kart racing weapon in any game.

Breaking into a chest gives you the same satisfying crunch as in platformers, but with a more diverse arsenal to capitalize on. All the weapons you’d expect from the original are there, and more than you’d expect from a racing game: TNT chests dropping behind you, shields; guided missiles; and bombs like bowling balls. Most can be aimed in front or behind you.

A remaster that sticks very closely to the feel of the original.

The biggest twist is that after you collect ten Wumpa fruits – they’re scattered around the track – you power up the weapons you collect in a more powerful variant. TNT, for example, explodes after a timer, like in platformers, but with ten Wumpas you instead receive a Nitro chest that explodes instantly. So make sure your running line coincides with your ten days a day. In Crash Team Racing Nitro-Fueled it really pays to think smart and make sure you have the practical skills to do exactly what you want to do – speed all over the track and collect an array of super powerful weapons . It also means it’s not the kind of game where it’s easy to get ahead of the pack if you’re behind.

Getting behind the wheel of Nitro-Fueled reminded us of just how brutal Crash Team Racing can be at times, but also just how addictive crazy quirks are. Since most of this game is about learning how to improve, you find yourself wanting to try again and challenge yourself to get to the next level. Playing local multiplayer is sure to rekindle the feeling that everyone wants salty flashbacks accompanied by chirps of joy and frustration. And with the addition of an online mode, the suffering can continue for as long as your tortured heart desires.

Given how well Beenox has managed to capture the feel of the original, we have a pit in our stomachs remembering the difficult challenges of the past that we’re sure await us again in the Adventure section of the game. However, we haven’t switched our engines to the game’s story mode yet; So far, we’re happy with our multi-track test drive. If you’re a Crash Team Racing fan, rest assured you can feel Beenox’s love for the original with every chaotic round.

While Crash Team Racing Nitro-Fueled stays true to its original weapons (or original engines, I guess), Team Sonic Racing aims to be a co-op racer like never before. Learn about the development of its director, Iizuka-san, here!


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Crash Team Racing Nitro-Fueled is a chaotic and lovingly crafted remaster of a kart racing classic

 ‘Lush’ is really the best way to describe the worlds in Crash Team Racing. Yes, worlds – they’re so good-looking that simply calling them tracks doesn’t feel like you’re doing them justice. They’re the kinds of places that make you want to pull over on the side of the road so you can get out and just take it all in. If that wouldn’t get you bombarded by a bevy of missiles, explosives, and magical spirit masks, that is.
Save up to 51% on Official PlayStation Magazine subscriptions
This feature first appeared in Official PlayStation Magazine. Get the latest PlayStation news on your doorstep early and for a better price! Subscribe to OPM here.
While the tracks in the original Crash Team Racing were incredibly inventive, in this remake they’ve been truly brought to life by Beenox, the game’s developer. Wonderful details have been added, making the racer feel more like an extension of the Crash platformers than ever before. You can almost imagine the bandicoot himself crunching over the beaches of Crash Cove or slipping across the ice in Polar Pass, and Dingo Canyon feels like it would be right at home in Crash Bandicoot 3. The tracks have been filled out, peppered with little references to the rest of the Crash games. Each starting line is decorated with something unique, such as a polar bear struggling to stay balanced on it in Polar Pass.
And it’s not just the other racers who are out to are spill your oil, the tracks themselves are too. They feel almost alive, and you need to watch out for crumbled pitfalls and criss-crossing wildlife as much as the other karts. The Crash series has always required a certain degree of finesse, and that’s still the case when you get inside a kart. The tougher tracks feel just as unforgiving as the best nail-biting levels found in the platformers. To think of Crash Team Racing as being completely discrete isn’t quite right; it’s cut from the same cloth as its platform siblings. Crash is as Crash does – and that’s chaotic mayhem, whether in his big red shoes or his shiny motor.
A beautiful new look

Having played the original Crash Team Racing pretty much to death back on the PS1, it’s only natural we’re combing over everything in our hands-on to death too, playing each track over and over as every one of the eight characters. While in the full game you’ll be able to customise your karts, we’re confined to the default models for now – though as in the original, each character handles differently, with stats for speed, acceleration, and turning. Who you’ll want to play as depends on what you’re comfortable with. We love having good corner control, so we can hit as many boosts as possible.

“Beenox is doing as good a job of capturing Crash’s magic in CTR: Nitro-Fueled as Vicarious Visions did in the Crash Bandicoot N.Sane Trilogy”

As well as performing differently from one another, each character looks unique. Just as the tracks are now more detailed, Beenox has used the power of PlayStation 4 (the game is also set to launch of Xbox One and Nintendo Switch) to put in all the little things that add up to a massive amount of personality, from super-huggable fur on the animals (we want to bundle Polar up in our arms) to quirky animations as your racers hurl weapons at their race rivals, and have things hurled at them in return. Jumping off ramps you can perform a trick – one that conveys your chosen driver’s personality – to earn a small boost, and all the game design oozes that level of charm. Beenox is doing as good a job of capturing the orange growler’s magic in Crash Team Racing Nitro-Fueled as Vicarious Visions did in the Crash Bandicoot N.Sane Trilogy.
Even though we’re familiar with the original Crash Team Racing, it’s almost a surprise how similar Nitro-Fueled feels to play when it couldn’t look more different. If you’re expecting a big change-up in the on-track action you’d be wrong. Mechanically, everything is pretty much just-so. This is no reinvention of the Crash racing wheel, though in many ways that’s a great thing for a remake like this. As enjoyable as some of the later Crash racing games were, they never captured that feel of the original PS1 game like Nitro-Fueled absolutely does.
Crash Team Racing is still tough (and surprisingly deep)

The accuracy of the retro gameplay does mean you might find Crash Team Racing harder to get into than some more modern kart racers – it could surprise anyone expecting to be able to pick it up and cruise to the winning trophy. There are some fiddly technical elements. For example, you can hold the brake to glide around tight corners, and if you hit the shoulder button at just the right time during your drift, you’ll get a boost. You can chain up to three of these if you hit it at the right moment every time – though try too early or hold too long and you’ll lose your chance. It can take some getting used to.
Like in the original, there’s a meter in the bottom-right that indicates your charge level, as well as a smoke indication on your kart – though with so much more going on in Nitro-Fueled than in the original it’s harder to pay attention to this, so you might be better off just feeling things out. This meter is also used to give you a starting boost on the line. Like drifting, tricking off a ramp requires precision as you need to tap the jump button just before you hit that ramp. It’s something you get used to, and learning a track’s obvious and slightly less obvious places to grab some air means you can boost all over the place, but it doesn’t give you a huge amount of leeway.
As the hops and drifts are mapped to the same shoulder buttons, you need to make certain you’re hitting the direction you want to drift when you press, otherwise you might end up doing a little hop instead or drifting the wrong way. The game might be cartoony, but you need a certain amount of precision to succeed. But that’s because that’s the way it is in the PS1 original, which has been recreated with an eye to true mechanical faithfulness.
Everything you need to know
Platforms: PS4, Xbox One, SwitchRelease Date: 21 June, 2019Genre: RacingDeveloper: Beenox
That need for precision does make it rewarding when you know how to control your character, when you can hit those level three drift boosts, and pull off those trick jumps. Even if you didn’t have to worry about the other racers there would still be quite a bit of challenge in trying to perfect your runs. But you do have to worry about the other racers. Quite a bit. That’s thanks in no small part to the litany of weapons and power-ups scattered around the track.
Crates are the backbone of Crash Bandicoot. They hide all sorts of goodies in the platformers, so are obviously perfect for use as weapon receptacles in the kart racing game. In fact, they might be the most perfect means of receiving a kart racing weapon in any game ever. 
Driving into a crate gives you the same satisfying crunch as in the platformers, but with a more diverse arsenal to take advantage of. All the weapons you’d expect from the original are here, and they’re much as you’d expect from a racing game: TNT crates to drop behind you, shields; homing missiles; and bowling ball-like bombs. Most can be directed either in front or behind you.
It’s a remaster that’s sticking very closely to the feeling of the original

The biggest twist is that after you collect ten Wumpa fruits – they’re littered around the track – you power up the weapons you collect into a stronger variant. TNT, for instance, detonates after a timer, just like in the platforming games, but with ten Wumpas you’ll be given a Nitro crate instead, which detonates instantly. So make sure your racing line coincides with your ten-a-day. In Crash Team Racing Nitro-Fueled it really does pay to think smart and make sure you have the practised skills to pull off exactly what you want to do – boosting all over the track and collecting a suite of superpowered weapons. Though that does also mean it’s not the sort of game where it’s easy to pull up to the front of the pack again if you fall behind.
Getting behind the wheel of Nitro-Fueled reminded us just how unforgiving Crash Team Racing sometimes felt, but also how addictive the madcap antics got. Because so much of this game revolves around learning how to be better, you find yourself wanting to try again and to challenge yourself to reach that next level. Playing local multiplayer is sure to revive that feeling of everyone wanting salty runbacks, with squeals of delight and frustration to match. And with an online mode being added, the anguish can go on for as long as your tortured heart desires.
Given how closely Beenox has managed to capture the feeling of the original, we have a pit in our stomach remembering devious challenges of the past, which we are sure await us once more in the Adventure portion of the game. But we’ve yet to rev our engines to the game’s story mode; for now, our test drive around a range of tracks has us satisfied. If you’re a fan of Crash Team Racing, you can rest easy – you can feel Beenox’s love for the original in every chaotic lap.
Whereas Crash Team Racing Nitro-Fueled is sticking to its original guns (or original engines, I guess), Team Sonic Racing is aiming to be a co-op racer like never before. Find out about the development from its director Iizuka-san here!

#Crash #Team #Racing #NitroFueled #chaotic #lovingly #crafted #remaster #kart #racing #classic

Crash Team Racing Nitro-Fueled is a chaotic and lovingly crafted remaster of a kart racing classic

 ‘Lush’ is really the best way to describe the worlds in Crash Team Racing. Yes, worlds – they’re so good-looking that simply calling them tracks doesn’t feel like you’re doing them justice. They’re the kinds of places that make you want to pull over on the side of the road so you can get out and just take it all in. If that wouldn’t get you bombarded by a bevy of missiles, explosives, and magical spirit masks, that is.
Save up to 51% on Official PlayStation Magazine subscriptions
This feature first appeared in Official PlayStation Magazine. Get the latest PlayStation news on your doorstep early and for a better price! Subscribe to OPM here.
While the tracks in the original Crash Team Racing were incredibly inventive, in this remake they’ve been truly brought to life by Beenox, the game’s developer. Wonderful details have been added, making the racer feel more like an extension of the Crash platformers than ever before. You can almost imagine the bandicoot himself crunching over the beaches of Crash Cove or slipping across the ice in Polar Pass, and Dingo Canyon feels like it would be right at home in Crash Bandicoot 3. The tracks have been filled out, peppered with little references to the rest of the Crash games. Each starting line is decorated with something unique, such as a polar bear struggling to stay balanced on it in Polar Pass.
And it’s not just the other racers who are out to are spill your oil, the tracks themselves are too. They feel almost alive, and you need to watch out for crumbled pitfalls and criss-crossing wildlife as much as the other karts. The Crash series has always required a certain degree of finesse, and that’s still the case when you get inside a kart. The tougher tracks feel just as unforgiving as the best nail-biting levels found in the platformers. To think of Crash Team Racing as being completely discrete isn’t quite right; it’s cut from the same cloth as its platform siblings. Crash is as Crash does – and that’s chaotic mayhem, whether in his big red shoes or his shiny motor.
A beautiful new look

Having played the original Crash Team Racing pretty much to death back on the PS1, it’s only natural we’re combing over everything in our hands-on to death too, playing each track over and over as every one of the eight characters. While in the full game you’ll be able to customise your karts, we’re confined to the default models for now – though as in the original, each character handles differently, with stats for speed, acceleration, and turning. Who you’ll want to play as depends on what you’re comfortable with. We love having good corner control, so we can hit as many boosts as possible.

“Beenox is doing as good a job of capturing Crash’s magic in CTR: Nitro-Fueled as Vicarious Visions did in the Crash Bandicoot N.Sane Trilogy”

As well as performing differently from one another, each character looks unique. Just as the tracks are now more detailed, Beenox has used the power of PlayStation 4 (the game is also set to launch of Xbox One and Nintendo Switch) to put in all the little things that add up to a massive amount of personality, from super-huggable fur on the animals (we want to bundle Polar up in our arms) to quirky animations as your racers hurl weapons at their race rivals, and have things hurled at them in return. Jumping off ramps you can perform a trick – one that conveys your chosen driver’s personality – to earn a small boost, and all the game design oozes that level of charm. Beenox is doing as good a job of capturing the orange growler’s magic in Crash Team Racing Nitro-Fueled as Vicarious Visions did in the Crash Bandicoot N.Sane Trilogy.
Even though we’re familiar with the original Crash Team Racing, it’s almost a surprise how similar Nitro-Fueled feels to play when it couldn’t look more different. If you’re expecting a big change-up in the on-track action you’d be wrong. Mechanically, everything is pretty much just-so. This is no reinvention of the Crash racing wheel, though in many ways that’s a great thing for a remake like this. As enjoyable as some of the later Crash racing games were, they never captured that feel of the original PS1 game like Nitro-Fueled absolutely does.
Crash Team Racing is still tough (and surprisingly deep)

The accuracy of the retro gameplay does mean you might find Crash Team Racing harder to get into than some more modern kart racers – it could surprise anyone expecting to be able to pick it up and cruise to the winning trophy. There are some fiddly technical elements. For example, you can hold the brake to glide around tight corners, and if you hit the shoulder button at just the right time during your drift, you’ll get a boost. You can chain up to three of these if you hit it at the right moment every time – though try too early or hold too long and you’ll lose your chance. It can take some getting used to.
Like in the original, there’s a meter in the bottom-right that indicates your charge level, as well as a smoke indication on your kart – though with so much more going on in Nitro-Fueled than in the original it’s harder to pay attention to this, so you might be better off just feeling things out. This meter is also used to give you a starting boost on the line. Like drifting, tricking off a ramp requires precision as you need to tap the jump button just before you hit that ramp. It’s something you get used to, and learning a track’s obvious and slightly less obvious places to grab some air means you can boost all over the place, but it doesn’t give you a huge amount of leeway.
As the hops and drifts are mapped to the same shoulder buttons, you need to make certain you’re hitting the direction you want to drift when you press, otherwise you might end up doing a little hop instead or drifting the wrong way. The game might be cartoony, but you need a certain amount of precision to succeed. But that’s because that’s the way it is in the PS1 original, which has been recreated with an eye to true mechanical faithfulness.
Everything you need to know
Platforms: PS4, Xbox One, SwitchRelease Date: 21 June, 2019Genre: RacingDeveloper: Beenox
That need for precision does make it rewarding when you know how to control your character, when you can hit those level three drift boosts, and pull off those trick jumps. Even if you didn’t have to worry about the other racers there would still be quite a bit of challenge in trying to perfect your runs. But you do have to worry about the other racers. Quite a bit. That’s thanks in no small part to the litany of weapons and power-ups scattered around the track.
Crates are the backbone of Crash Bandicoot. They hide all sorts of goodies in the platformers, so are obviously perfect for use as weapon receptacles in the kart racing game. In fact, they might be the most perfect means of receiving a kart racing weapon in any game ever. 
Driving into a crate gives you the same satisfying crunch as in the platformers, but with a more diverse arsenal to take advantage of. All the weapons you’d expect from the original are here, and they’re much as you’d expect from a racing game: TNT crates to drop behind you, shields; homing missiles; and bowling ball-like bombs. Most can be directed either in front or behind you.
It’s a remaster that’s sticking very closely to the feeling of the original

The biggest twist is that after you collect ten Wumpa fruits – they’re littered around the track – you power up the weapons you collect into a stronger variant. TNT, for instance, detonates after a timer, just like in the platforming games, but with ten Wumpas you’ll be given a Nitro crate instead, which detonates instantly. So make sure your racing line coincides with your ten-a-day. In Crash Team Racing Nitro-Fueled it really does pay to think smart and make sure you have the practised skills to pull off exactly what you want to do – boosting all over the track and collecting a suite of superpowered weapons. Though that does also mean it’s not the sort of game where it’s easy to pull up to the front of the pack again if you fall behind.
Getting behind the wheel of Nitro-Fueled reminded us just how unforgiving Crash Team Racing sometimes felt, but also how addictive the madcap antics got. Because so much of this game revolves around learning how to be better, you find yourself wanting to try again and to challenge yourself to reach that next level. Playing local multiplayer is sure to revive that feeling of everyone wanting salty runbacks, with squeals of delight and frustration to match. And with an online mode being added, the anguish can go on for as long as your tortured heart desires.
Given how closely Beenox has managed to capture the feeling of the original, we have a pit in our stomach remembering devious challenges of the past, which we are sure await us once more in the Adventure portion of the game. But we’ve yet to rev our engines to the game’s story mode; for now, our test drive around a range of tracks has us satisfied. If you’re a fan of Crash Team Racing, you can rest easy – you can feel Beenox’s love for the original in every chaotic lap.
Whereas Crash Team Racing Nitro-Fueled is sticking to its original guns (or original engines, I guess), Team Sonic Racing is aiming to be a co-op racer like never before. Find out about the development from its director Iizuka-san here!

#Crash #Team #Racing #NitroFueled #chaotic #lovingly #crafted #remaster #kart #racing #classic


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