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Early Breath of the Wild enemies might have a specific HP count for a very sneaky reason

Breath of the Wild Connection

A Legend of Zelda: Breath of the Wild player thinks he understands why enemies like Bokoblins and Guardian Scouts have 13 HP and it has to do with your weapon durability.

as shared in Breath of the Wild subredditThere is a theory that Bokoblins and Guardian Scouts purposely have 13 hit points, so you need to expend an extra hit of stamina for a single point of damage. In the post, user u/casperdewith also included an infographic showing how much damage all the weapons in Link’s arsenal could do, bringing the gruesome number of 13 each.

i_think_i_found_out_why_bokoblins_and_guardian by r/Breath_of_the_Wild

In case you didn’t know, each of the weapons Link acquires during playtime have a limited number of uses before they can be broken and must be bred or found. The only exception to this rule is the Master Sword, which does not permanently shatter like other weapons in the game, but loses energy with each hit and requires a 10 minute cooldown when the energy runs out. exhaust.

Likewise, the enemies in the game will have a number of hits needed to destroy them. This varies depending on enemy type, with the slimy little Chuchus only needing 3 hits to kill, and the mighty Gannon with 8,000 HP – this means it’s much harder to defeat him, like a tree branch. tree.

In other Breath of the Wild news, the highly anticipated sequel has unfortunately been delayed. postponed and will now be released in spring 2023. The reason for the delay, announced by Nintendo and series producer Eiji Aonuma in March, hasn’t been made clear, but the project has a lot to offer players and the team may need a little more. time to make it as good as possible. .

Check them out while waiting for Breath of the Wild 2 7 awesome cheats and hacks players are discovering in Legend of Zelda: Breath of the Wild.


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Early Breath of the Wild enemies might have a specific HP count for a very sneaky reason

A Legend of Zelda: Breath of the Wild player thinks they’ve figured out why enemies such as Bokoblins and Guardian Scouts have a HP of 13, and it’s linked to your weapon’s durability. 
As shared in the Breath of the Wild subreddit, there’s a theory that the Bokoblins and Guardian Scouts purposely have 13 health so that you’re forced to waste an extra hit of durability for a single point of damage. In the post, user u/casperdewith also included an infographic that shows how much damage all of the weapons in Link’s arsenal can do, with each of them adding up to the dreaded number 13.
i_think_i_found_out_why_bokoblins_and_guardian from r/Breath_of_the_Wild
If you didn’t know, each of the weapons that Link obtains throughout the duration of the game has a limited amount of uses before they break and need to be crafted or found again. The only exception to this rule is the Master Sword, which will not permanently break like the other weapons available in the game, but will instead lose energy with each hit and require a 10-minute recharge period once the energy has run out. 
Similarly, enemies in the game will have a specific number of required hits to take them out. This varies depending on the type of enemy with the small and slimy Chuchus requiring only 3 hits to kill and the mighty Gannon having a HP of 8,000 – meaning he’s much harder to defeat with the likes of a tree branch.  
In other Breath of the Wild news, its highly anticipated follow up has unfortunately been delayed and will now release in Spring 2023. Announced by Nintendo and series producer Eiji Aonuma in March, the reasoning for the delay wasn’t explicitly stated but it seems the project has a lot to offer players and the team may need a little more time to make it the best it can possibly be. 
Whilst we wait for Breath of the Wild 2, take a look at these 7 ingenious tricks and hacks players have discovered in Legend of Zelda: Breath of the Wild.

#Early #Breath #Wild #enemies #specific #count #sneaky #reason

Early Breath of the Wild enemies might have a specific HP count for a very sneaky reason

A Legend of Zelda: Breath of the Wild player thinks they’ve figured out why enemies such as Bokoblins and Guardian Scouts have a HP of 13, and it’s linked to your weapon’s durability. 
As shared in the Breath of the Wild subreddit, there’s a theory that the Bokoblins and Guardian Scouts purposely have 13 health so that you’re forced to waste an extra hit of durability for a single point of damage. In the post, user u/casperdewith also included an infographic that shows how much damage all of the weapons in Link’s arsenal can do, with each of them adding up to the dreaded number 13.
i_think_i_found_out_why_bokoblins_and_guardian from r/Breath_of_the_Wild
If you didn’t know, each of the weapons that Link obtains throughout the duration of the game has a limited amount of uses before they break and need to be crafted or found again. The only exception to this rule is the Master Sword, which will not permanently break like the other weapons available in the game, but will instead lose energy with each hit and require a 10-minute recharge period once the energy has run out. 
Similarly, enemies in the game will have a specific number of required hits to take them out. This varies depending on the type of enemy with the small and slimy Chuchus requiring only 3 hits to kill and the mighty Gannon having a HP of 8,000 – meaning he’s much harder to defeat with the likes of a tree branch.  
In other Breath of the Wild news, its highly anticipated follow up has unfortunately been delayed and will now release in Spring 2023. Announced by Nintendo and series producer Eiji Aonuma in March, the reasoning for the delay wasn’t explicitly stated but it seems the project has a lot to offer players and the team may need a little more time to make it the best it can possibly be. 
Whilst we wait for Breath of the Wild 2, take a look at these 7 ingenious tricks and hacks players have discovered in Legend of Zelda: Breath of the Wild.

#Early #Breath #Wild #enemies #specific #count #sneaky #reason


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