George RR Martin’s influence on Elden Ring is subtle and that’s a good thing
Have you heard of game transfer events? It’s a habit of bringing video game experiences to the real world. And while scientific research on the process is still relatively weak in the field, I bet you’ve done it yourself. I know I have it. Every mall vent is an opportunity for Batman to sneak in. Every loft is ripe for a Nathan Drake transition. Every viewing of Game of Thrones provokes the comment “Imagine if Dark Souls did something like that”. It’s a bit like that with Elden Ring.
That’s because Hidetaka Miyazaki and his team enlisted the creative services of A Song of Fire and Ice writer George RR Martin when crafting FromSoftware’s latest typically dark, twisted, and tough action role-playing game. A Song of Fire and Ice is, of course, adapted into HBO’s fantasy drama series A Game of Thrones. “I have fond memories of those early discussions,” Hidetaka Miyazaki, FromSoftware’s creative director, told Edge magazine. “[George RR Martin] He actually knew the Dark Souls games. Talking to him, I knew right away that his talent and passion for the genre and fantasy games came into play.”
world building
Key information
“So we decided early on that he was going to write that foundation, that historical element of the game. And that way he was able to flex those creative muscles a lot more freely and deliver something unconstrained. It was all very loose and pretty Then he came back to us with lots of ideas: this, that, that… and what about that?
Hidetaka Miyazaki
In a blog post last month, George RR Martin appeared to support Miyazaki’s myth-making claims when he told novelist FromSoftware that he “helped build the world: they laid the groundwork of the game they planned to make at the start of Elden Ring. To me, the sheer scale of what Elden Ring promises speaks directly to that in practice, which at least at this early stage feels like the perfect coincidence ideas from two highly creative individuals.
With hostile giants, black octopuses, skeletal soldiers, and demi-humans among some of Elden Ring’s earliest foes, Dark Souls’ DNA clearly runs deep here – but the way opponents react to the player presence is bigger, more confident and more . biological. Once enemies are alerted to the player’s presence, they appear to chat amongst themselves to trade orders and create attack strategies on the fly; some even use sound bugs as a way to quickly dismiss troops. Playing the closed network test, I couldn’t help but feel part of something much bigger than anything FromSoftware has exposed before, and I’m pretty sure that’s the influence manifesto of George RR Martin.
Miyazaki says the novelist’s contribution is text-only, informative but open-ended, detailing the course of the story as it relates to the Elden Ring universe and the characters within it, but in a way that Miyazaki and his team can interpret themselves. way. Given that feedback plays such a central role in all of FromSoftware’s titles to date, it’s all fitting and of course exciting – so much so that it’s no surprise that Elden Ring tops your list. Most Wanted at the Golden Joystick Awards. 2021. I can’t wait to find out. And, of course, keep shearing the sheep.
For more from this interview with FromSoftware President Hidetaka Miyazaki, Get a physical or digital copy of Edge Magazine issue 367.
(Image credit: future)
Throughout January, GamesRadar+ explores the biggest games of the new year with exclusive interviews, walkthroughs and in-depth editorials. Don’t forget to follow for more big in 2022.
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George RR Martin’s influence on Elden Ring is subtle and that’s a good thing
Have you heard of Game Transfer Phenomena? It’s the habit of taking video game experiences into the real world. And while scientific research into the process is still relatively thin on the ground, I bet you’ve done it yourself. I know I have. Every shopping mall air vent is a Batman stealth takedown opportunity. Every rooftop is ripe for Nathan Drake-esque traversal. Every viewing of Game of Thrones incurs an “imagine if Dark Souls did something like this” piece of commentary. With Elden Ring, it sort of has.
Because while crafting the latest of FromSoftware’s typically dark, twisted and hard-as-nails action roleplayers, Hidetaka Miyazaki and his team sought the creative services of the A Song of Fire and Ice author George RR Martin. A Song of Fire and Ice, of course, was adapted into HBO’s A Game of Thrones fantasy drama series. “I have some good memories of those initial discussions,” says FromSoftware’s creative director Hidetaka Miyazaki in an interview with Edge magazine. “[George RR Martin] actually knew about the Dark Souls games. I knew immediately from talking to him, it just became apparent his skill and his passion for the fantasy genre, and for games as well.”
World building
Key Info
“So we established very early that he would be writing that foundation, that historical element to the game. And this way he was able to much more freely flex those creative muscles and provide something that wasn’t restricted. It was all very loose and quite vague. Then he would come back to us with a lot of ideas: how about this, this, and this? That back-and-forth started the exchange of ideas.”
Hidetaka Miyazaki
In a blog post of his own last month, George RR Martin appeared to support Miyazaki’s mythos-building assertions, when the novelist said he’d helped FromSoftware with “just a bit of worldbuilding: a deep, dark, resonant world to serve as a foundation for the game they planned to create” during Elden Ring’s earliest days. For me, the sheer scale of what Elden Ring promises speaks directly to this in practice, which, at this early stage at least, feels like the perfect overlap of ideas from two hugely creative individuals.
With hostile giants, land octopuses, skeleton soldiers, and demi-humans among just some of Elden Ring’s early antagonists, Dark Souls’ DNA clearly runs deep here – but the ways in which adversaries respond to the player’s presence feels bigger, more assured and more organic. Enemies appear to chat to one another once alerted to the player’s presence, to exchange orders and to form offensive strategies on the fly; some even sounding bugles as a means of rounding the troops in a hurry. While playing the closed network test, I couldn’t help but feel part of something bigger, more so than anything FromSoftware has showcased before, and I’m certain this is George RR Martin’s influence manifest.
Miyazaki says the novelist’s input was exclusively text-based, informative yet open-ended, detailing the flow of history as it relates to Elden Ring’s universe and the figures who appeared within it, but all in ways that Miyazaki and his team could interpret their own way. Given that interpretation has played such a central role in all of FromSoftware’s games to date, all of this is fitting, and, of course, exciting – so much so, it’s no surprise that Elden Ring topped your Most Wanted list at the Golden Joystick Awards 2021. I can’t wait to go exploring. And to continue slaughtering sheep, of course.
To read more of this interview with FromSoftware head Hidetaka Miyazaki, pick up a physical or digital copy of issue 367 of Edge Magazine.
(Image credit: Future)
All throughout January, GamesRadar+ is exploring the biggest games of the new year with exclusive interviews, hands-on impressions, and in-depth editorials. For more, be sure to follow along with Big in 2022.
#George #Martins #influence #Elden #Ring #subtle #good
George RR Martin’s influence on Elden Ring is subtle and that’s a good thing
Have you heard of Game Transfer Phenomena? It’s the habit of taking video game experiences into the real world. And while scientific research into the process is still relatively thin on the ground, I bet you’ve done it yourself. I know I have. Every shopping mall air vent is a Batman stealth takedown opportunity. Every rooftop is ripe for Nathan Drake-esque traversal. Every viewing of Game of Thrones incurs an “imagine if Dark Souls did something like this” piece of commentary. With Elden Ring, it sort of has.
Because while crafting the latest of FromSoftware’s typically dark, twisted and hard-as-nails action roleplayers, Hidetaka Miyazaki and his team sought the creative services of the A Song of Fire and Ice author George RR Martin. A Song of Fire and Ice, of course, was adapted into HBO’s A Game of Thrones fantasy drama series. “I have some good memories of those initial discussions,” says FromSoftware’s creative director Hidetaka Miyazaki in an interview with Edge magazine. “[George RR Martin] actually knew about the Dark Souls games. I knew immediately from talking to him, it just became apparent his skill and his passion for the fantasy genre, and for games as well.”
World building
Key Info
“So we established very early that he would be writing that foundation, that historical element to the game. And this way he was able to much more freely flex those creative muscles and provide something that wasn’t restricted. It was all very loose and quite vague. Then he would come back to us with a lot of ideas: how about this, this, and this? That back-and-forth started the exchange of ideas.”
Hidetaka Miyazaki
In a blog post of his own last month, George RR Martin appeared to support Miyazaki’s mythos-building assertions, when the novelist said he’d helped FromSoftware with “just a bit of worldbuilding: a deep, dark, resonant world to serve as a foundation for the game they planned to create” during Elden Ring’s earliest days. For me, the sheer scale of what Elden Ring promises speaks directly to this in practice, which, at this early stage at least, feels like the perfect overlap of ideas from two hugely creative individuals.
With hostile giants, land octopuses, skeleton soldiers, and demi-humans among just some of Elden Ring’s early antagonists, Dark Souls’ DNA clearly runs deep here – but the ways in which adversaries respond to the player’s presence feels bigger, more assured and more organic. Enemies appear to chat to one another once alerted to the player’s presence, to exchange orders and to form offensive strategies on the fly; some even sounding bugles as a means of rounding the troops in a hurry. While playing the closed network test, I couldn’t help but feel part of something bigger, more so than anything FromSoftware has showcased before, and I’m certain this is George RR Martin’s influence manifest.
Miyazaki says the novelist’s input was exclusively text-based, informative yet open-ended, detailing the flow of history as it relates to Elden Ring’s universe and the figures who appeared within it, but all in ways that Miyazaki and his team could interpret their own way. Given that interpretation has played such a central role in all of FromSoftware’s games to date, all of this is fitting, and, of course, exciting – so much so, it’s no surprise that Elden Ring topped your Most Wanted list at the Golden Joystick Awards 2021. I can’t wait to go exploring. And to continue slaughtering sheep, of course.
To read more of this interview with FromSoftware head Hidetaka Miyazaki, pick up a physical or digital copy of issue 367 of Edge Magazine.
(Image credit: Future)
All throughout January, GamesRadar+ is exploring the biggest games of the new year with exclusive interviews, hands-on impressions, and in-depth editorials. For more, be sure to follow along with Big in 2022.
#George #Martins #influence #Elden #Ring #subtle #good
Synthetic: Ôn Thi HSG