Game

How we chose the Ultimate Game of All Time shortlist for the Golden Joystick Awards 2021

UGOAT

In November 2021, the video game industry turns 50. To celebrate this defining moment in video game history, the Golden Joystick Awards, the world’s longest running publicly voted gaming awards show, asked you to vote for the greatest game of all time. Winners will be announced on November 23 on our special on Twitch, YouTube. excitementFacebook and other streaming platforms.

By its very nature, trying to choose a game that has over 1.1 million games released in the past 50 years is fraught with pitfalls, to put it mildly. Not to mention what the world voted for as the winner, we doubt anyone agrees with our shortlist of 20 titles.

Given the highly subjective nature of choosing the “best” game, we have tried to make the shortlist selection process as rigorous and scientific as possible. We summarize this process below and also explain the evaluation criteria in more detail. That doesn’t make everyone agree with the shortlist…but at least it explains the logic.

  • Click to set a reminder to watch the Golden Joystick Awards on November 23

Why are we celebrating the 50th anniversary Games?

2021 Gold Controller Rewards

(Image credit: future)

The world’s first commercially available video game: Computer Space, released in November 1971. As the first coin-operated arcade machine, it represented the first time a video game was played for money: the birth video games as a commercial industry.

On November 23, 2021, the Golden Joystick Awards will celebrate this milestone in gaming by bringing together our iconic brands and experts with the gaming industry’s most beloved creators in a special show that will honor our industry’s 50th anniversary. The show will end with the announcement of the winner of the last game of all time as voted by the public.

How did you choose the short voting list for Ultimate Game of all Time?

Edge Magazine Dreamcast Covers

Edge Magazine came out in 1993 and published a list of the top 100 games to play today, and that list informs our shortlist. (Image credit: future)

The process began by whittling down the roughly 1.1 million titles released since 1971 to a long, manageable list of nearly 150 titles that are universally considered among the greatest games of all time. The Golden Joystick Awards have been honoring games for 39 years (since its launch in 1983) and can attract their own set of well-known past winners and nominees. Previous winners of our coveted Game of the Year awards are combined with the Top 100 list from the respected industry book Edge, published in 1993, and Retro Gamer, the world’s leading retro gaming magazine. Duplicate entries have been eliminated to create a long list of sources below.

  • Golden Joystick Awards – previous Game of the Year winners
  • Edge Magazine: Top 100 Video Games
  • Retro Gamer: The 100 Greatest Games of All Time

This long list was then asked to create a personal list of the top 20 games in order of preference – as shown below.

How did you put together a panel of judges for The Greatest Game of All Time?

PlayStation Classic

Our panel of judges includes industry names like Katsuhiro Harada, who directs the Tekken series. (Photo credit: Sony)

Golden Joystick Awards, Katsuhiro Harada (Tekken Series, General Manager), Debbie Bestwick MBE (Team17), Gary Penn (DMA Design, Grand Theft Auto), Keith Stuart, Keza MacDonald (The Guardian), Shahid Ahmad (Strategic Content Division of Sony) and journalists from gaming brands such as Edge magazine, Retro Gamer, GamesRadar and many more Future games.

Each judge’s top 20 list was compiled to create a final 20-match list, taking into account their personal ranking in each match.

What were the judging criteria for the best game of all time?

The best DS games

(Image credit: Capcom)

Referees were asked to consider a number of important factors when evaluating the list of the top 20 games of all time:

  • critical reception – how was the game reviewed and/or subsequently re-evaluated by critics when it was released?
  • Legacy and influence – What role has gaming played in influencing the industry to follow. For example, launching a new genre, revealing a series of imitators or changing the way we think about games. Stopped.
  • commercial success – Did the game sell? How many people have played and enjoyed it? It’s not a critical factor when it comes to assessing a game’s true value, but it can’t be completely ignored.
  • social impact – How did the title change the conversation around video games? What was the cultural impact? How has this affected people in the real world?
  • Subjective interpretation – We asked experts from various sectors of the industry for their diverse and personal opinions on why certain games deserve to be superior to others. Sure, you know why a particular game is loved, but why do you love it? What aspect of the game deserves to be celebrated in a unique way?

Overall, the X-Factor shortlist represents a variety of games spanning eras and genres that have that bit of magic, meaning they’ve stood the test of time. Some of the shortlisted games aren’t even – technically – perfect games, at least not from a design standpoint, but they have exceeded their limits to burn through memory brilliantly.

Why didn’t you use another voting system and why are we only allowed to vote for 20 games?

Why 20 games? The same question can be applied to 25, 30…50 games. There are so many brilliant games out there that a shortlist would almost certainly exclude – by definition – some all-time classics and personal favourites. The purpose of limiting the shortlist to 20 titles is to provoke discussion of mission difficulty and re-examine the factors that elevate a game from merely excellent to something more timeless. A classic. Or a pivot point that changes the shape of the game’s story. Games may be art, but games are – at the risk of sounding like – games… and it’s interactive media that evolves from a unique way. What are the steps that have brought us to today?

Perhaps a more transparent and more democratic way of judging the vote for the all-time final match could be a bracket system, like a football qualifying tournament where the public is invited to vote in a series of rounds at direct elimination to decide a winner. . This approach has its advantages, but it almost invariably becomes a popularity contest subject to current bias (“That great game I played last week is almost certainly the best game ever!”), and if voters are younger, for example, voters become a function of the masses. old games tend to lose.

Our approach attempts a hybrid system that creates a shortlist based on a diverse panel of experts and their unique perspectives, with the democratic transparency of a popular vote. Lots to say: We really thought about the best way to do this, but a lot of people will almost certainly be unhappy with the results.

The Greatest Game of All Time – Full List

  • Minecraft
  • what’s left of us
  • apocalypse (1993)
  • Tetris
  • Super Mario 64
  • Street Fighter II
  • space invaders
  • gate
  • Pokemon GO
  • Super Mario Kart
  • Grand Theft Auto V
  • Super Mario Brothers 3
  • The Legend of Zelda: Breath of the Wild
  • Halo: Warfare Evolved
  • dark souls
  • Solid metal gear
  • Half Life 2
  • Call of Duty 4 Modern Warfare
  • Pac man
  • Sim City (1989)

Woah wait, why is this game included? Isn’t it even the best of the series?

Super Mario World, our number one best retro game

(Image credit: Nintendo)

The judges were repeatedly faced with this challenge: how many games from a given franchise should we add? How would you rate which game in a particular series deserves to rise above the others? These decisions have long been debated – to incredible depth – but based on the evaluation criteria listed above. Often a game would be chosen that wasn’t even *technically* the best in its series.

For example, how do you choose the “best” Metal Gear Solid game? Well, this Metal Gear Solid 3… is acclaimed by critics and in terms of design… but Metal Gear Solid on PSone invented the stealth genre, heralded a new era of cinema and broke the fourth wall, redefining our relationship to video games. Metal Gear Solid 2 was a provocative FU, a political commentary 15 years ahead of its time, for fans who expected more from Solid Snake without a sequel. MGSV was not bad. Mechanically, it was the pinnacle of the series.

You can appreciate the difficulty. Exactly Pokemon (no one is claiming that Pokemon Go is a masterpiece of design, but in terms of cultural impact and personal meaning to the gaming community…). Don’t even get us started on Mario Kart (Certainly SMK8 is the best, but that was a glorification of what came before). Super Mario is a 40-year-old icon whose games span genres, if not genres defined.

Portal 2 is better than Portal. But how many games had portal guns before Valve’s groundbreaking classic – or confusingly placed front and center in an FPS?

We could go on, but the judges dismissed all of that talk to feature our top 20 personal plays that we’ve shortlisted that you see today.

Watch the Golden Joystick Awards on November 23 to see which game wins your vote for Best Game of All Time and Best Gaming Gear of All Time


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How we chose the Ultimate Game of All Time shortlist for the Golden Joystick Awards 2021

This November 2021, the video-game industry turns 50 years old. To celebrate this landmark moment in gaming history, the Golden Joystick Awards – the world’s longest-running public-voted gaming awards show – has asked you to vote for your Ultimate Game of All Time. The winners will be revealed in our special show on Nov 23, on Twitch, YouTube, Twitter, Facebook and more streaming platforms.
By its very nature, attempting to choose one game that stands above the 1.1 million titles released in the last 50 years is riddled with complications, to put it mildly. We doubt everyone will agree with our shortlist of 20 titles, let alone what the world votes as the winner.
We’ve endeavoured to make the shortlist selection process as rigorous and scientific as possible, given the hugely subjective nature of choosing a  ‘best’ game. We outline this process below, plus explain the judging criteria in more detail. It won’t necessarily make everyone agree with the shortlist… but it will at least explain the rationale.
Click to set a reminder to watch the Golden Joystick Awards on Nov 23
Why are we celebrating 50 Years of Games?

(Image credit: Future)
The world’s first commercially available video game: Computer Space, released in November 1971. As the first coin-operated arcade machine, it represented the first time a videogame was ever played in exchange for money: the birth of videogames as a commercial industry.
On November 23, 2021, the Golden Joystick Awards will celebrate this momentous milestone in gaming by uniting our iconic brands and experts with the gaming industry’s most beloved creators in a special show that will honour our industry’s 50th anniversary. The show will culminate by announcing the winner of the Ultimate Game of All Time, as voted for by the public.
How did you decide the voting shortlist for Ultimate Game of all Time?

Edge Magazine launched in 1993 and published a list of the top 100 games to play today, which informs our shortlist. (Image credit: Future)
The process began by narrowing the 1.1 million or so games released since 1971 into a manageable long list of around 150 games which are universally recognised as being among the best games of all time. The Golden Joystick Awards has been awarding games for 39 of these years (since it launched in 1983), and could draw on its own pool of previous winners and noted nominees. These previous winners of our coveted Ultimate Game of the Year awards were combined with top 100 lists from Edge magazine, the respected industry bible launched in 1993, and Retro Gamer, the world’s leading Retro Games magazine. Duplicate entries were eliminated to create a long list from the following sources. 
Golden Joystick Awards – previous Ultimate Game of the Year winners
Edge magazine: The 100 Greatest Videogames
Retro Gamer: Top 100 Games of All Time
This long list was then shared with our judging panel – as outlined below – who were asked to come up with their personal list of top 20 games ranked in order of preference.
How did you assemble a judging panel for the Ultimate Game of all Time?

Our judging panel includes industry figures such as Katsuhiro Harada, who leads the Tekken series. (Image credit: Sony)
The Golden Joystick Awards assembled a judging panel of industry experts and luminaries, including Katsuhiro Harada (Tekken series, general manager), Debbie Bestwick MBE (Team17), Gary Penn (DMA Design, Grand Theft Auto), Keith Stuart, Keza MacDonald (The Guardian), Shahid Ahmad (former lead of Sony’s Strategic Content Division) and journalists from gaming brands including Edge magazine, Retro Gamer, GamesRadar and more Future titles.
Each judge’s top 20 shortlist was tabulated, accounting for their personal rank of each game, to produce a final shortlist of 20 games.
What was the judging criteria for Ultimate Game of all Time?

(Image credit: Capcom)
Judges were asked to consider a number of key factors when assessing their list of the top 20 games of all time:
Critical Reception – how was the game reviewed upon release, and / or later re-evaluated by critics?   
Legacy and Influence – what role did the game play in influencing the industry to follow. For example, launching a new genre, spawning a series of copycats, or changing the way we think about games. Full stop.
Commercial Success – Did the game sell? How many people have played and enjoyed it? This isn’t a critical factor when it comes to assessing a game’s true value, but neither can it be completely overlooked. 
Social Impact – How did the title change the conversation around video-games? What was its cultural impact? How did it affect people in the real world?
Subjective Interpretation – We asked experts across various parts of the industry for their diverse, and personal, view on why some games deserve to be elevated above others. Sure, you know why a certain game is acclaimed, but why do you love it? What aspect of the game deserves to be uniquely celebrated?
As a result, the shortlist represents a diverse selection of games spanning eras and genres that had the X-Factor, that little sprinkle of magic, that means that have stood the test of time. Some of the shortlisted titles aren’t even – technically – brilliant games, at least not from a design perspective, but transcended their limitations to burn bright in the memory.
Why didn’t you use another voting system and why are we only allowed to vote on 20 games?
Why 20 games? The same question could be applied to 25, 30… 50 games. There are so, so many brilliant games, that a shortlist will – by definition – almost certainly exclude some all-time classics and personal favourites. The point of capping the shortlist to 20 titles is to provoke the conversation about the difficulty of the task, and re-examine the factors that elevate a game from merely excellent, to something more timeless. A classic. Or a pivot point, that changed the shape of gaming history. Games can be art, but games are – at the risk of sounding glib – games… and this is a uniquely evolving interactive medium. What are the stepping stones that brought us to where we are today?
Perhaps a more transparent, and some might argue democratic, way to assess an Ultimate Game of All Time vote, would be a bracketing system, like a football knockout tournament where the public are invited to vote in a series of knockout rounds to decide a winner. This approach has its merits, but almost invariably becomes a popularity contest subject to recency bias (“This great game I played last week is almost certainly the best game ever!”), and a function of its voting audience e.g. if voters skew younger, older games tend to lose out.
Our approach attempts a hybrid system which curates a shortlist based on a diverse panel of experts and their unique perspectives with the democratic transparency of a public vote. Which is a lot of words to say: we’ve really, really thought about the best way to do this, but a lot of people are almost certainly going to be unhappy with the results.
Ultimate Game of All Time – Full Shortlist
Minecraft 
The Last of Us 
Doom (1993)
Tetris 
Super Mario 64 
Street Fighter II
Space Invaders
Portal
Pokémon GO
Super Mario Kart
Grand Theft Auto V 
Super Mario Bros. 3
The Legend of Zelda: Breath of the Wild
Halo: Combat Evolved
Dark Souls
Metal Gear Solid
Half-Life 2
Call of Duty 4: Modern Warfare
Pac-Man
SimCity (1989)
Woah, wait, why is that game included? It’s not even the best in the series?

(Image credit: Nintendo)
The judges repeatedly faced this challenge: how many titles from a particular franchise should we include? How do you assess which game from a particular series deserves elevation above all others? These decisions were long-debated – to a depth you might not believe – but by leaning into the judging criteria listed above. Quite often, a game was chosen that’s not even *technically* the best in its own series.
For example, how do you pick the ‘best’ Metal Gear Solid game? Well, it’s Metal Gear Solid 3… based on critical reception, and in terms of its design… but Metal Gear Solid on PSone invented the stealth genre, heralded a new era of cinematics, and broke the fourth wall, redefining our relationship with video-games. Metal Gear Solid 2 was the un-sequel, a defiant FU to fans expecting more Solid Snake, a work of political commentary 15 years ahead of its time. It’s not like MGSV was bad. Mechanically, it was the series’ pinnacle.
You can appreciate the difficulty. Ditto Pokemon (no one is making a case for Pokemon Go as a design masterpiece, but in terms of its cultural impact and personal significance to its community of players…). Don’t even get us started on Mario Kart (Surely SMK8 is best, but it was a sublimation of what came before). Super Mario is a 40 year-old icon whose games have spanned genres, if not defined genres.
Portal 2 is better than Portal. But how many games featured portal guns – or put puzzling front and centre in an FPS – before Valve’s breakout classic?
We could go on and on, but the judges faced down all these conversations to present their personal top 20 games that we have tabulated into the shortlist you see today.
Watch the Golden Joystick Awards on November 23 to see which game wins your vote for the Ultimate Game of All Time and Best Gaming Hardware of All Time

#chose #Ultimate #Game #Time #shortlist #Golden #Joystick #Awards

How we chose the Ultimate Game of All Time shortlist for the Golden Joystick Awards 2021

This November 2021, the video-game industry turns 50 years old. To celebrate this landmark moment in gaming history, the Golden Joystick Awards – the world’s longest-running public-voted gaming awards show – has asked you to vote for your Ultimate Game of All Time. The winners will be revealed in our special show on Nov 23, on Twitch, YouTube, Twitter, Facebook and more streaming platforms.
By its very nature, attempting to choose one game that stands above the 1.1 million titles released in the last 50 years is riddled with complications, to put it mildly. We doubt everyone will agree with our shortlist of 20 titles, let alone what the world votes as the winner.
We’ve endeavoured to make the shortlist selection process as rigorous and scientific as possible, given the hugely subjective nature of choosing a  ‘best’ game. We outline this process below, plus explain the judging criteria in more detail. It won’t necessarily make everyone agree with the shortlist… but it will at least explain the rationale.
Click to set a reminder to watch the Golden Joystick Awards on Nov 23
Why are we celebrating 50 Years of Games?

(Image credit: Future)
The world’s first commercially available video game: Computer Space, released in November 1971. As the first coin-operated arcade machine, it represented the first time a videogame was ever played in exchange for money: the birth of videogames as a commercial industry.
On November 23, 2021, the Golden Joystick Awards will celebrate this momentous milestone in gaming by uniting our iconic brands and experts with the gaming industry’s most beloved creators in a special show that will honour our industry’s 50th anniversary. The show will culminate by announcing the winner of the Ultimate Game of All Time, as voted for by the public.
How did you decide the voting shortlist for Ultimate Game of all Time?

Edge Magazine launched in 1993 and published a list of the top 100 games to play today, which informs our shortlist. (Image credit: Future)
The process began by narrowing the 1.1 million or so games released since 1971 into a manageable long list of around 150 games which are universally recognised as being among the best games of all time. The Golden Joystick Awards has been awarding games for 39 of these years (since it launched in 1983), and could draw on its own pool of previous winners and noted nominees. These previous winners of our coveted Ultimate Game of the Year awards were combined with top 100 lists from Edge magazine, the respected industry bible launched in 1993, and Retro Gamer, the world’s leading Retro Games magazine. Duplicate entries were eliminated to create a long list from the following sources. 
Golden Joystick Awards – previous Ultimate Game of the Year winners
Edge magazine: The 100 Greatest Videogames
Retro Gamer: Top 100 Games of All Time
This long list was then shared with our judging panel – as outlined below – who were asked to come up with their personal list of top 20 games ranked in order of preference.
How did you assemble a judging panel for the Ultimate Game of all Time?

Our judging panel includes industry figures such as Katsuhiro Harada, who leads the Tekken series. (Image credit: Sony)
The Golden Joystick Awards assembled a judging panel of industry experts and luminaries, including Katsuhiro Harada (Tekken series, general manager), Debbie Bestwick MBE (Team17), Gary Penn (DMA Design, Grand Theft Auto), Keith Stuart, Keza MacDonald (The Guardian), Shahid Ahmad (former lead of Sony’s Strategic Content Division) and journalists from gaming brands including Edge magazine, Retro Gamer, GamesRadar and more Future titles.
Each judge’s top 20 shortlist was tabulated, accounting for their personal rank of each game, to produce a final shortlist of 20 games.
What was the judging criteria for Ultimate Game of all Time?

(Image credit: Capcom)
Judges were asked to consider a number of key factors when assessing their list of the top 20 games of all time:
Critical Reception – how was the game reviewed upon release, and / or later re-evaluated by critics?   
Legacy and Influence – what role did the game play in influencing the industry to follow. For example, launching a new genre, spawning a series of copycats, or changing the way we think about games. Full stop.
Commercial Success – Did the game sell? How many people have played and enjoyed it? This isn’t a critical factor when it comes to assessing a game’s true value, but neither can it be completely overlooked. 
Social Impact – How did the title change the conversation around video-games? What was its cultural impact? How did it affect people in the real world?
Subjective Interpretation – We asked experts across various parts of the industry for their diverse, and personal, view on why some games deserve to be elevated above others. Sure, you know why a certain game is acclaimed, but why do you love it? What aspect of the game deserves to be uniquely celebrated?
As a result, the shortlist represents a diverse selection of games spanning eras and genres that had the X-Factor, that little sprinkle of magic, that means that have stood the test of time. Some of the shortlisted titles aren’t even – technically – brilliant games, at least not from a design perspective, but transcended their limitations to burn bright in the memory.
Why didn’t you use another voting system and why are we only allowed to vote on 20 games?
Why 20 games? The same question could be applied to 25, 30… 50 games. There are so, so many brilliant games, that a shortlist will – by definition – almost certainly exclude some all-time classics and personal favourites. The point of capping the shortlist to 20 titles is to provoke the conversation about the difficulty of the task, and re-examine the factors that elevate a game from merely excellent, to something more timeless. A classic. Or a pivot point, that changed the shape of gaming history. Games can be art, but games are – at the risk of sounding glib – games… and this is a uniquely evolving interactive medium. What are the stepping stones that brought us to where we are today?
Perhaps a more transparent, and some might argue democratic, way to assess an Ultimate Game of All Time vote, would be a bracketing system, like a football knockout tournament where the public are invited to vote in a series of knockout rounds to decide a winner. This approach has its merits, but almost invariably becomes a popularity contest subject to recency bias (“This great game I played last week is almost certainly the best game ever!”), and a function of its voting audience e.g. if voters skew younger, older games tend to lose out.
Our approach attempts a hybrid system which curates a shortlist based on a diverse panel of experts and their unique perspectives with the democratic transparency of a public vote. Which is a lot of words to say: we’ve really, really thought about the best way to do this, but a lot of people are almost certainly going to be unhappy with the results.
Ultimate Game of All Time – Full Shortlist
Minecraft 
The Last of Us 
Doom (1993)
Tetris 
Super Mario 64 
Street Fighter II
Space Invaders
Portal
Pokémon GO
Super Mario Kart
Grand Theft Auto V 
Super Mario Bros. 3
The Legend of Zelda: Breath of the Wild
Halo: Combat Evolved
Dark Souls
Metal Gear Solid
Half-Life 2
Call of Duty 4: Modern Warfare
Pac-Man
SimCity (1989)
Woah, wait, why is that game included? It’s not even the best in the series?

(Image credit: Nintendo)
The judges repeatedly faced this challenge: how many titles from a particular franchise should we include? How do you assess which game from a particular series deserves elevation above all others? These decisions were long-debated – to a depth you might not believe – but by leaning into the judging criteria listed above. Quite often, a game was chosen that’s not even *technically* the best in its own series.
For example, how do you pick the ‘best’ Metal Gear Solid game? Well, it’s Metal Gear Solid 3… based on critical reception, and in terms of its design… but Metal Gear Solid on PSone invented the stealth genre, heralded a new era of cinematics, and broke the fourth wall, redefining our relationship with video-games. Metal Gear Solid 2 was the un-sequel, a defiant FU to fans expecting more Solid Snake, a work of political commentary 15 years ahead of its time. It’s not like MGSV was bad. Mechanically, it was the series’ pinnacle.
You can appreciate the difficulty. Ditto Pokemon (no one is making a case for Pokemon Go as a design masterpiece, but in terms of its cultural impact and personal significance to its community of players…). Don’t even get us started on Mario Kart (Surely SMK8 is best, but it was a sublimation of what came before). Super Mario is a 40 year-old icon whose games have spanned genres, if not defined genres.
Portal 2 is better than Portal. But how many games featured portal guns – or put puzzling front and centre in an FPS – before Valve’s breakout classic?
We could go on and on, but the judges faced down all these conversations to present their personal top 20 games that we have tabulated into the shortlist you see today.
Watch the Golden Joystick Awards on November 23 to see which game wins your vote for the Ultimate Game of All Time and Best Gaming Hardware of All Time

#chose #Ultimate #Game #Time #shortlist #Golden #Joystick #Awards


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