Entertainment

Martha is Dead developers on the PS5 SSD, ray-tracing, next-gen power and more

For months we sweated over the specs. Now, finally, some developers are ready to talk and tease how the PlayStation 5 will change the way we play. In this issue, we sit down with Luca Dalcò, studio head of developer LKA of Martha Is Dead, to discuss how the power of Sony’s next-gen hardware is used to make horror truly terrifying.

Save up to 49% on official PlayStation Magazine subscriptions

The developer has always put credibility at the heart of its games, and the PlayStation 5 will make it more accessible. “We’re excited to see next-gen hardware to help us deliver our vision to gamers,” adds Dalcò.

What the improved graphics of the PlayStation 5 over the PS4 means is that we’re going to see incredibly detailed textures in our new games. Dalcò explains: “We have worked hard to use the highest resolution textures possible on PS4 as well; nevertheless, the PS5 will allow us to use an incredible Texel density of up to 4096 pixels/m – this means that the image will also be fully detailed at higher resolutions. This is one of the biggest sight improvements we can expect! »

next generation story

While a lot has been done with the game’s visual power, Dalcò emphasizes that the action isn’t overlooked in a race to show what the next generation can do. “We think Martha Is Dead has made great progress in gameplay by adding unique features never before seen in the genre,” he says. “We have to have the visual quality to match.”

So what is is Is Martha dead? Set like a psychological thriller set in 1944 Tuscany, it’s played in first-person and features unsettling, dreamlike sequences.

Luca Dalco

Superstition, psychological trauma and the horrors of war are at the root of the mystery of a drowned woman. Thematically, the game looks like a progression of LKA’s The Town Of Light.

Dalcò explains: “Following a project like The Town Of Light, of course it draws attention to mental health in our games, but Martha Is Dead is a very different game. Months of research helped shape Renée’s story in The Town Of Light – we wanted to do something different with Martha Is Dead. The game will still explore the human mind, but take a more artistic approach, often suspending reality and creating symbolically strong abstract scenes – so I think it’s perhaps pointless to compare the two projects, although there have elements that tie the games together. whole.”

The idea for the game came from the team’s love for Tuscany and their desire to show another side of the region, known primarily for its landscapes. “I like to use the contrast between the beauty of the landscape and the sadness of the story: indeed, war, violence and unrest are components of the story of Martha Dies. [What] It started as a simple concept… it became very complex, and it kept growing and evolving over the course of the game’s development,” says Dalcò.

Ray of light

Likewise, the use of the SSD by the PS5 will allow the team to offer a new experience in Martha Is Dead. “High-quality assets are naturally larger in size, so they will benefit from faster load times. And Martha Is Dead has a larger game world than anything we’ve created in the studio before.

Dalcò explains that Martha Is Dead is not an open world game, but we can visit places in and around San Casciano. “These different areas can be traversed on foot or by bicycle without the constant separation of loading screens; SSD will certainly help with these transitions.

It’s clear that LKA sees the features of the PS5 as an opportunity, but “it’s more about getting to the next level of immersion than taking on the next big gaming challenge.” We’re going to watch Martha Is Dead up close… through our fingers.

(Image credit: future)

To learn more about the PS5 and the latest upcoming ps4 gamescheck out the latest Official PlayStation Magazine subscription offers.


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Martha is Dead developers on the PS5 SSD, ray-tracing, next-gen power and more

We’ve sweated over the specs for months. Now, finally, some developers are ready to talk and tease how PlayStation 5 will change the way we play games. This issue we sit down with Martha Is Dead developer LKA’s studio head, Luca Dalcò, to discuss how the power of Sony’s next-gen hardware is being harnessed to make horror truly terrifying. 
Save up to 49% on Official PlayStation Magazine subscriptions

The developer has always placed believability at the heart of its games, and PlayStation 5 will make that more achievable. “We’re excited to see next-generation hardware incoming to support us bringing our vision to players,” adds Dalcò.
What PlayStation 5’s graphical boost over PS4 means is we’ll be seeing incredibly detailed textures in our new games. Dalcò explains: “We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capability that we were waiting for!” 
Next-gen story

Though a lot is being made of the game’s visual muscle, Dalcò is keen to point out that action isn’t being overlooked in a race to showcase what the next gen can do. “We believe Martha Is Dead makes great strides in gameplay, adding unique aspects not seen in the genre,” he says, but adds: “We must have the visual quality to match.” 
So what is Martha Is Dead? Pitched as a psychological thriller set in 1944 Tuscany, it’s played in first-person and mixes disturbing, dreamlike sequences with a photoreal recreation of World War 2 Italy. 

Luca Dalcò

Superstition, psychological trauma, and the horrors of war are the backdrop to the mystery of a woman who is found drowned. Thematically the game feels like a progression from LKA’s The Town Of Light. 
Dalcò explains: “Following a project like The Town Of Light, of course there is a spotlight on mental health within our games, however Martha Is Dead is a very different game. Many months of research helped to mould Renée’s story in The Town Of Light – with Martha Is Dead we wanted to do something different. The game will still explore the human mind, but with a more artistic approach, frequently suspending reality and creating symbolically powerful abstract scenes – for this reason I think it is perhaps unhelpful to compare the two projects, although there are elements that do tie the games together.” 
The idea for the game came from the team’s love of Tuscany and a desire to show a different side of the region mostly known for its scenery. “I like to use the contrast between the beauty of the landscape and the gloom of the story: indeed war, violence, and unease are the ingredients of the Martha Is Dead story. [What] started as a simple concept… has become very complex and has grown and evolved constantly during the development of the game,” says Dalcò. 
Ray of light

Likewise PS5’s use of an SSD will enable the team to deliver a new experience in Martha Is Dead. “High-quality assets are naturally larger in size so will benefit from the faster load times. On top of that Martha Is Dead has a more expansive in-game world than anything we’ve created before as a studio.” 
Dalcò clarifies that Martha Is Dead isn’t an open world game, but we will be able to visit places in and around San Casciano. The dev says, “These different areas can be travelled between on foot or by cycle without the constant separation of loading screens; an SSD will definitely help with these transitions.” 
It’s clear LKA sees PS5’s features as an opportunity, but “it’s more about jumping to that next level of immersion than delivering the next great gaming fad”. We’ll be keeping a close eye on Martha Is Dead… from between our fingers.

(Image credit: Future)
To read more about PS5 and the hottest upcoming PS4 games, check out the latest Official PlayStation Magazine subscription offers.

#Martha #Dead #developers #PS5 #SSD #raytracing #nextgen #power

Martha is Dead developers on the PS5 SSD, ray-tracing, next-gen power and more

We’ve sweated over the specs for months. Now, finally, some developers are ready to talk and tease how PlayStation 5 will change the way we play games. This issue we sit down with Martha Is Dead developer LKA’s studio head, Luca Dalcò, to discuss how the power of Sony’s next-gen hardware is being harnessed to make horror truly terrifying. 
Save up to 49% on Official PlayStation Magazine subscriptions

The developer has always placed believability at the heart of its games, and PlayStation 5 will make that more achievable. “We’re excited to see next-generation hardware incoming to support us bringing our vision to players,” adds Dalcò.
What PlayStation 5’s graphical boost over PS4 means is we’ll be seeing incredibly detailed textures in our new games. Dalcò explains: “We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capability that we were waiting for!” 
Next-gen story

Though a lot is being made of the game’s visual muscle, Dalcò is keen to point out that action isn’t being overlooked in a race to showcase what the next gen can do. “We believe Martha Is Dead makes great strides in gameplay, adding unique aspects not seen in the genre,” he says, but adds: “We must have the visual quality to match.” 
So what is Martha Is Dead? Pitched as a psychological thriller set in 1944 Tuscany, it’s played in first-person and mixes disturbing, dreamlike sequences with a photoreal recreation of World War 2 Italy. 

Luca Dalcò

Superstition, psychological trauma, and the horrors of war are the backdrop to the mystery of a woman who is found drowned. Thematically the game feels like a progression from LKA’s The Town Of Light. 
Dalcò explains: “Following a project like The Town Of Light, of course there is a spotlight on mental health within our games, however Martha Is Dead is a very different game. Many months of research helped to mould Renée’s story in The Town Of Light – with Martha Is Dead we wanted to do something different. The game will still explore the human mind, but with a more artistic approach, frequently suspending reality and creating symbolically powerful abstract scenes – for this reason I think it is perhaps unhelpful to compare the two projects, although there are elements that do tie the games together.” 
The idea for the game came from the team’s love of Tuscany and a desire to show a different side of the region mostly known for its scenery. “I like to use the contrast between the beauty of the landscape and the gloom of the story: indeed war, violence, and unease are the ingredients of the Martha Is Dead story. [What] started as a simple concept… has become very complex and has grown and evolved constantly during the development of the game,” says Dalcò. 
Ray of light

Likewise PS5’s use of an SSD will enable the team to deliver a new experience in Martha Is Dead. “High-quality assets are naturally larger in size so will benefit from the faster load times. On top of that Martha Is Dead has a more expansive in-game world than anything we’ve created before as a studio.” 
Dalcò clarifies that Martha Is Dead isn’t an open world game, but we will be able to visit places in and around San Casciano. The dev says, “These different areas can be travelled between on foot or by cycle without the constant separation of loading screens; an SSD will definitely help with these transitions.” 
It’s clear LKA sees PS5’s features as an opportunity, but “it’s more about jumping to that next level of immersion than delivering the next great gaming fad”. We’ll be keeping a close eye on Martha Is Dead… from between our fingers.

(Image credit: Future)
To read more about PS5 and the hottest upcoming PS4 games, check out the latest Official PlayStation Magazine subscription offers.

#Martha #Dead #developers #PS5 #SSD #raytracing #nextgen #power


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