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Metal Gear Solid Nearly Had Rat Buddies

Metal Gear Solid 3 and 5 both allowed the player to calm down and catch rats, but there is no metal gear Title that allows the player to name them. Given Konami’s disinterest in the franchise below Metal gear survival, the prospect seems less and less likely. Kojima had other ideas regarding the rats, as he originally planned for the rats to grow when touched, but ultimately decided that was too silly and removed the easter egg. It seems Kojima has made Shadow Moses Island think more of Shadow Moses Island than players realize, but perhaps that’s not too surprising. Solid metal gear streamers have discovered new bugs so far, even for such an old game MSG He still has secrets to uncover.

This Solid metal gear The series is also known for often featuring lighter moments in darker stories, but given Snake’s status as an elite soldier, it’s hard to see how these mechanics will be applied in a way that would have a real meaning for the player or the story. . The player, and therefore Snake, is in frequent contact with a large number of allies through the game’s codec system, and the facility itself has allies, apparently ruling out loneliness as the reason. Ultimately, this may be due to the simple fact that Kojima loves the irony of a snake raising mice. Solid metal gear.

Source: Did you know?


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Metal Gear Solid Nearly Had Rat Buddies

Metal Gear Solid 3 & 5 both went on to allow the player to tranquilize and capture rats, although there is still yet to be a Metal Gear title that allows the player to give them names. Given Konami’s seeming lack of interest in the franchise following Metal Gear Survive, the prospect looks increasingly less likely. Kojima also had other idea’s surrounding the rats, as he also originally planned for them to grow in size when shot but ultimately decided it was too silly and removed the Easter egg. It would seem that Kojima gave Shadow Moses Island a lot more thought than players might have realized, although that may not be too surprising given that Metal Gear Solid streamers discover new glitches to this day, proving that even a game as old as MGS still holds secrets to be discovered.
The Metal Gear Solid series is also known for including lighter moments within the often dark storylines, but it remains hard to see just how this mechanic would have been implemented in a way that made any real sense to the player or the narrative, given Snake’s status as an elite soldier. The player, and by extension Snake, is also in frequent contact with numerous allies via the games codec system, as well as having allies within the facility itself, seemingly ruling out loneliness as a motive. Ultimately, it may have come down to the simple fact that Kojima liked the irony of a Snake raising rats in Metal Gear Solid.
Source: DidYouKnowGaming?

#Metal #Gear #Solid #Rat #Buddies

Metal Gear Solid Nearly Had Rat Buddies

Metal Gear Solid 3 & 5 both went on to allow the player to tranquilize and capture rats, although there is still yet to be a Metal Gear title that allows the player to give them names. Given Konami’s seeming lack of interest in the franchise following Metal Gear Survive, the prospect looks increasingly less likely. Kojima also had other idea’s surrounding the rats, as he also originally planned for them to grow in size when shot but ultimately decided it was too silly and removed the Easter egg. It would seem that Kojima gave Shadow Moses Island a lot more thought than players might have realized, although that may not be too surprising given that Metal Gear Solid streamers discover new glitches to this day, proving that even a game as old as MGS still holds secrets to be discovered.
The Metal Gear Solid series is also known for including lighter moments within the often dark storylines, but it remains hard to see just how this mechanic would have been implemented in a way that made any real sense to the player or the narrative, given Snake’s status as an elite soldier. The player, and by extension Snake, is also in frequent contact with numerous allies via the games codec system, as well as having allies within the facility itself, seemingly ruling out loneliness as a motive. Ultimately, it may have come down to the simple fact that Kojima liked the irony of a Snake raising rats in Metal Gear Solid.
Source: DidYouKnowGaming?

#Metal #Gear #Solid #Rat #Buddies


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