Entertainment

Resident Evil Village proves that replayability offers better value for money than endless extra content

Resident Evil Village

Why are there so many great open world games with tons of map markers to mark as a checklist? We all know the answer: creating value for money. That’s not necessarily a bad thing, especially as big budget games continue to impact our low budget reality. $70 is a lot to invest in a predominantly single-player experience, but when you consider that a sprawling open-world game like Assassin’s Creed Valhalla will take you up to 50 hours, it’s a bitter pill easier to swallow. .

However, Resident Evil Village, whose basic story mode can be completed in 10-12 hours, challenges the “plus” value theory by using deeper gameplay systems and reward items to transform the experience. Did you crash the first game? Now try to run the game fast in less than three hours for the challenging Dashing Dad silver trophy. A completely different challenge that requires a new approach to map navigation and weapon use. You thought the final boss was child’s play? Try to complete the entire game using only melee weapons. We know Resident Evil Village DLC is coming… but the New Game Plus mod makes a compelling case that value for money lies in multiple iterations.

Drift in a sea of ​​content

Assassin's Creed Valhalla

The village is getting closer to home

MGS5

Metal Gear Games has long story modes, but deep and often stealthy mechanics that provide lasting value. (Image credit: Konami)

Resident Evil Village is a great game. Its RRP is a bit more reasonable at $59.99, but it also takes a lot less time to reach credits inside than a big open-world game. But you can spend hours as enjoyable as an Assassin’s Creed game with Capcom’s latest action-oriented survival horror game. Once you’re done, you can replay Resident Evil Village and keep things like weapon upgrades and unlock new special items (like infinite ammo) that make subsequent games more interesting and even much more challenging.

Back in the days of gaming, when most of us depended on pocket money, we had to settle for fewer games and didn’t have sprawling open worlds to occupy our time. Metal Gear Solid on PS1 had a similar unlock and replay system, and the original Resident Evil was great to revisit to see if you could get a faster time. You don’t always need fresh ingredients to enjoy returning to a game. You don’t want to know how many times I collected all the dragon eggs in Spyro: Year Of The Dragon.

In fact, it may seem less encouraging to revisit, as long as you finish them all the way to the final mission and stick to the massive collectible open-world games. Whenever I think of going back to Egypt to enjoy Bayek’s story in Assassin’s Creed Origins, I remember how messy the interesting parts were and wish I’d picked a quest to go straight to the good parts. In fact, you can champion earlier open-world games – like the smaller, more compact Assassin’s Creed 2 – which make returning players feel more welcome.

I hope the likes of Resident Evil Village prove that games can offer better value and a better investment for our time – using a piece of jam, not a box of butter. A really great game, no matter how long the first game is, it will always tempt us for another taste.

For more exclusive interviews, previews and in-depth reviews, you can: Subscribe to the Official PlayStation Magazine here.


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Resident Evil Village proves that replayability offers better value for money than endless extra content

Why are there so many huge open-world games with tons of map markers to tick off like a checklist? We all know the answer: to create value for money. That isn’t necessarily a bad thing, especially as big-budget games keep impacting our small budget reality. $70 is a lot to invest for a predominantly single-player experience, but when you know that a sprawling open-world title such as Assassin’s Creed Valhalla will easily last you upwards of 50 hours, it’s a bitter pill that’s easier to swallow.
However, Resident Evil Village – whose core story mode can be completed within 10 to 12 hours – makes the case against the ‘more is more’ theory of value using deeper gameplay systems and reward items to transform the experience. Smashed that first play-through? Now try speed-running the game in under three hours for the elusive Dashing Dad silver trophy. It’s a completely different challenge, requiring a fresh approach to your map navigation and weapon usage. Thought the last boss was a breeze? Try completing the entire game using only melee weapons. We know that Resident Evil Village DLC is coming… but the New Game Plus mode makes a compelling argument that value-for-money rests in multiple replays.
Adrift on a sea of content

Village gets closer to home

The Metal Gear Games have length story modes, but it’s the deep, often hidden, mechanics that offer lasting value. (Image credit: Konami)
Resident Evil Village is a fantastic game. Its RRP is a slightly more reasonable $59.99, but it also takes a darn sight less time to hit the credits in it than in a huge open-world game. But you can put just as many joyous hours into Capcom’s latest action-focused survival horror as you can an Assassin’s Creed game. Once finished, you can play Resident Evil Village through again and keep things like weapon upgrades, as well as unlock new special items (like infinite ammo) that make subsequent playthroughs more interesting, or even significantly harder.
In earlier eras of gaming, when many of us were dependent on pocket money, we had to make do with a smaller selection of games, and we didn’t have sprawling open worlds to occupy our time. Metal Gear Solid on PS1 had a similar system of unlocks and replays, and the original Resident Evil was great to revisit to see if you could get a faster time. You don’t always need fresh material to enjoy returning to a game either. You don’t want to know how many times I’ve collected all the dragon eggs in Spyro: Year Of The Dragon.
In fact, for as long as it might take you to complete them to the last mission and collectible, huge open-world games can actually feel less encouraging to revisit. Every time I think about going back to Egypt to enjoy Bayek’s story in Assassin’s Creed Origins once again, I remember just how spread-apart the interesting bits are, and wish I had a mission select to get straight to the good bits. In fact, you could make the case for earlier open-world titles – like the smaller, more compact Assassin’s Creed 2 – feeling more welcoming to returning players.
Hopefully the likes of Resident Evil Village prove that games can offer better value for money – and provide a better investment for our time – using a lick of jam, not a tub of butter. A truly great game will always entice us back for another taste, no matter how long the first play-through.
For more exclusive interviews, previews, and deep-dives, you can subscribe to Official PlayStation magazine right here. 

#Resident #Evil #Village #proves #replayability #offers #money #endless #extra #content

Resident Evil Village proves that replayability offers better value for money than endless extra content

Why are there so many huge open-world games with tons of map markers to tick off like a checklist? We all know the answer: to create value for money. That isn’t necessarily a bad thing, especially as big-budget games keep impacting our small budget reality. $70 is a lot to invest for a predominantly single-player experience, but when you know that a sprawling open-world title such as Assassin’s Creed Valhalla will easily last you upwards of 50 hours, it’s a bitter pill that’s easier to swallow.
However, Resident Evil Village – whose core story mode can be completed within 10 to 12 hours – makes the case against the ‘more is more’ theory of value using deeper gameplay systems and reward items to transform the experience. Smashed that first play-through? Now try speed-running the game in under three hours for the elusive Dashing Dad silver trophy. It’s a completely different challenge, requiring a fresh approach to your map navigation and weapon usage. Thought the last boss was a breeze? Try completing the entire game using only melee weapons. We know that Resident Evil Village DLC is coming… but the New Game Plus mode makes a compelling argument that value-for-money rests in multiple replays.
Adrift on a sea of content

Village gets closer to home

The Metal Gear Games have length story modes, but it’s the deep, often hidden, mechanics that offer lasting value. (Image credit: Konami)
Resident Evil Village is a fantastic game. Its RRP is a slightly more reasonable $59.99, but it also takes a darn sight less time to hit the credits in it than in a huge open-world game. But you can put just as many joyous hours into Capcom’s latest action-focused survival horror as you can an Assassin’s Creed game. Once finished, you can play Resident Evil Village through again and keep things like weapon upgrades, as well as unlock new special items (like infinite ammo) that make subsequent playthroughs more interesting, or even significantly harder.
In earlier eras of gaming, when many of us were dependent on pocket money, we had to make do with a smaller selection of games, and we didn’t have sprawling open worlds to occupy our time. Metal Gear Solid on PS1 had a similar system of unlocks and replays, and the original Resident Evil was great to revisit to see if you could get a faster time. You don’t always need fresh material to enjoy returning to a game either. You don’t want to know how many times I’ve collected all the dragon eggs in Spyro: Year Of The Dragon.
In fact, for as long as it might take you to complete them to the last mission and collectible, huge open-world games can actually feel less encouraging to revisit. Every time I think about going back to Egypt to enjoy Bayek’s story in Assassin’s Creed Origins once again, I remember just how spread-apart the interesting bits are, and wish I had a mission select to get straight to the good bits. In fact, you could make the case for earlier open-world titles – like the smaller, more compact Assassin’s Creed 2 – feeling more welcoming to returning players.
Hopefully the likes of Resident Evil Village prove that games can offer better value for money – and provide a better investment for our time – using a lick of jam, not a tub of butter. A truly great game will always entice us back for another taste, no matter how long the first play-through.
For more exclusive interviews, previews, and deep-dives, you can subscribe to Official PlayStation magazine right here. 

#Resident #Evil #Village #proves #replayability #offers #money #endless #extra #content


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