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Return to Monkey Island will have a hint system because the internet exists now

Key art for Return to Monkey Island

Back to Monkey Island won’t come back completely everything fans can remember.

In a recent (and rare!) interview with Ars Technica taken by those at Eurogamer, Monkey Island co-creators Ron Gilbert and Dave Grossman gave the first hints of what the long-awaited sequel might look like.

While they’re both dumb on Back to Monkey Island about some things they want to change.

“It’s a New Instead of Monkey Island game another It’s a subtle distinction, but the important thing is the Monkey Island game,” Grossman said.

Two of the novelties of the store: a system of indices and a casual mode. With pretty much any other video game (except maybe a FromSoftware title) it wouldn’t be that bad, but with a Monkey Island title it is. in line Monkey Island 2: LeChuck’s Revenge (Back to Monkey Island will skip the next three sequels without Ron Gilbert), Back to Monkey Island It follows the pinnacle of classic adventure games, famed not only for its wit, charm and character, but also for its impossibly challenging puzzles that encourage players to embrace the games’ sometimes ridiculous logic and find whatever developers hide in each scene. . .

But it’s been 31 years since Monkey Island 2 and expectations differ, says Gilbert. According to Ars Technica:

Gilbert said a lot of what changed his mind was simply the rise of the internet. In the early 90s, before internet access became widespread, getting bogged down in completely insurmountable puzzles was “what [adventure game] “The players are waiting,” he said. Today, if [players] they don’t have a built in hint system, they’ll just go to the web and read a walkthrough. To avoid this, Back to Monkey Island Gilbert will include a hint system designed to make sense “in fantasy”. It will provide “more than a step”.

The full interview is worth reading – Gilbert and Grossman are old-school legends who don’t want to exaggerate their position in the game’s history, but are still incredibly insightful, even when they’re grumpy.

Back to Monkey Island It should be released later this year.


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Return to Monkey Island will have a hint system because the internet exists now

Key art for Return to Monkey Island
Return to Monkey Island won’t exactly be returning to everything fans may remember.
In a recent (and rare!) interview with Ars Technica picked up by the folks at Eurogamer, Monkey Island co-creators Ron Gilbert and Dave Grossman gave the first hints at what the long-awaited sequel might look like.
While the two are tight-lipped about what Return to Monkey Island will be about, they are open about a few things they’re looking to change.
“It’s a new Monkey Island game rather than another Monkey Island game, which is a subtle distinction, but an important one,” Grossman said.
Two of the new things in store: a hint system and a casual mode. In almost any other video game (except for maybe a FromSoftware title), this wouldn’t be that big of a deal, but with a Monkey Island title, it is. As a sequel to Monkey Island 2: LeChuck’s Revenge (Return to Monkey Island will ignore the three subsequent Ron Gilbert-less sequels), Return to Monkey Island is following up on the pinnacle of classic adventure games, famous not just for their wit, charm, and character, but also for wildly difficult puzzles that encouraged players to embrace the games’ sometimes-absurd logic and find everything the devs hid in each scene.
But it’s been 31 years since Monkey Island 2 and expectations are different, says Gilbert. Per Ars Technica:

A big part of why he changed his mind, Gilbert said, is simply the rise of the Internet. In the early ‘90s, before Internet access was widespread, getting stuck on completely impenetrable puzzles was just “what [adventure game] players expected,” he said. Today, though, ”if [players] don’t have a built-in hint system, they’re just going to jump over to the web and… read a walkthrough.” To prevent that, Return to Monkey Island will include a hint system that has been designed to make sense “in the fantasy,” Gilbert said. It will provide “more than just a walkthrough.”

The full interview is well worth reading —Gilbert and Grossman are both old-school legends that don’t like to make a big deal of their stature in gaming history, but are always incredibly insightful, even when they’re being grumpy.
Return to Monkey Island is scheduled for release later this year.

#Return #Monkey #Island #hint #system #internet #exists

Return to Monkey Island will have a hint system because the internet exists now

Key art for Return to Monkey Island
Return to Monkey Island won’t exactly be returning to everything fans may remember.
In a recent (and rare!) interview with Ars Technica picked up by the folks at Eurogamer, Monkey Island co-creators Ron Gilbert and Dave Grossman gave the first hints at what the long-awaited sequel might look like.
While the two are tight-lipped about what Return to Monkey Island will be about, they are open about a few things they’re looking to change.
“It’s a new Monkey Island game rather than another Monkey Island game, which is a subtle distinction, but an important one,” Grossman said.
Two of the new things in store: a hint system and a casual mode. In almost any other video game (except for maybe a FromSoftware title), this wouldn’t be that big of a deal, but with a Monkey Island title, it is. As a sequel to Monkey Island 2: LeChuck’s Revenge (Return to Monkey Island will ignore the three subsequent Ron Gilbert-less sequels), Return to Monkey Island is following up on the pinnacle of classic adventure games, famous not just for their wit, charm, and character, but also for wildly difficult puzzles that encouraged players to embrace the games’ sometimes-absurd logic and find everything the devs hid in each scene.
But it’s been 31 years since Monkey Island 2 and expectations are different, says Gilbert. Per Ars Technica:

A big part of why he changed his mind, Gilbert said, is simply the rise of the Internet. In the early ‘90s, before Internet access was widespread, getting stuck on completely impenetrable puzzles was just “what [adventure game] players expected,” he said. Today, though, ”if [players] don’t have a built-in hint system, they’re just going to jump over to the web and… read a walkthrough.” To prevent that, Return to Monkey Island will include a hint system that has been designed to make sense “in the fantasy,” Gilbert said. It will provide “more than just a walkthrough.”

The full interview is well worth reading —Gilbert and Grossman are both old-school legends that don’t like to make a big deal of their stature in gaming history, but are always incredibly insightful, even when they’re being grumpy.
Return to Monkey Island is scheduled for release later this year.

#Return #Monkey #Island #hint #system #internet #exists


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