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Starfield composers give players a taste of their constant companion: the music

Bethesda Softworks’ new take on the space exploration role-playing game star field primarily for your ears, but a recent chat between composer Inon Zur and sound director Mark Lampert also includes eye-catching elements, in the form of captivating concept art of alien worlds and vast uncharted space.

In a new episode of Bethesda airing Tuesday Towards the star field series – previous episodes have focused on the game’s visual design, companions, and conversations – Zur and Lampert emphasize the “emotional dimension” of the game. star field“It’s of course music and the last look/listen star field offers a lot. Zur discusses the challenges of creating signatures and themes, and explains how the orchestral elements represent everything from particles of space to journeys and returns to the far reaches of space.

star field Players will have their share of interactive and hopefully unforgettable friends on their adventures, but Lampert hopes the game’s music and sound design will serve as the distinctive companion that’s always been around.

“We have no control over how the player chooses to experience the game,” Lampert said. “The music plays the right chord change at the right time in a fun way, and most of it is random. You’re looking down the valley at the right time and it only happens when there’s that chord change and there’s there were times when it felt like it was scripted – and it’s not. And every player personally, I love that they have that experience.”

star field It will launch on Windows PC and Xbox Series X on November 11 and will be playable at launch via Xbox Game Pass.


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Starfield composers give players a taste of their constant companion: the music

Bethesda Softworks’ newest look at its space-exploration role-playing game Starfield is primarily for your ears, but a new discussion between composer Inon Zur and audio director Mark Lampert also has some treats for the eye, in the form of enticing concept art of alien worlds and vast, unexplored space.
In a new episode released Tuesday from Bethesda’s Into the Starfield series — previous episodes have highlighted the game’s visual design and its companions and conversations — Zur and Lampert wax on “the emotional dimension of Starfield.” That’s music, of course, and the latest look at/listen to Starfield offers plenty of it. Zur discusses the challenges of creating the signature and themes, and breaks down how elements of the orchestra represent everything from the particles of space to the journey to and return from the far reaches of space.
Starfield will have its share of interactive and hopefully memorable companions as players embark on their adventure, but Lampert hopes that the game’s music and sound design will serve as a different sort of ever-present companion.
“We don’t have control over how the player chooses to experience the game,” Lampert said. “The music has a funny way of playing the right chord change at the right time, and a lot of that just happens at random. You look over the valley at just the right moment, and that just happens to be when this one chord change happens, and there are times like that that feel scripted — and they’re not. And I like that each player has that experience for themselves, personally.”
Starfield will be released Nov. 11 on Windows PC and Xbox Series X, and will be playable at launch through Xbox Game Pass.

#Starfield #composers #give #players #taste #constant #companion #music

Starfield composers give players a taste of their constant companion: the music

Bethesda Softworks’ newest look at its space-exploration role-playing game Starfield is primarily for your ears, but a new discussion between composer Inon Zur and audio director Mark Lampert also has some treats for the eye, in the form of enticing concept art of alien worlds and vast, unexplored space.
In a new episode released Tuesday from Bethesda’s Into the Starfield series — previous episodes have highlighted the game’s visual design and its companions and conversations — Zur and Lampert wax on “the emotional dimension of Starfield.” That’s music, of course, and the latest look at/listen to Starfield offers plenty of it. Zur discusses the challenges of creating the signature and themes, and breaks down how elements of the orchestra represent everything from the particles of space to the journey to and return from the far reaches of space.
Starfield will have its share of interactive and hopefully memorable companions as players embark on their adventure, but Lampert hopes that the game’s music and sound design will serve as a different sort of ever-present companion.
“We don’t have control over how the player chooses to experience the game,” Lampert said. “The music has a funny way of playing the right chord change at the right time, and a lot of that just happens at random. You look over the valley at just the right moment, and that just happens to be when this one chord change happens, and there are times like that that feel scripted — and they’re not. And I like that each player has that experience for themselves, personally.”
Starfield will be released Nov. 11 on Windows PC and Xbox Series X, and will be playable at launch through Xbox Game Pass.

#Starfield #composers #give #players #taste #constant #companion #music


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