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Tiny Tina’s Wonderlands Hero stats, points and builds explained

Tiny Tina’s Wonderland hero stats are points you can spend on any character, as opposed to skills and abilities unique to the different classes in Tiny Tina’s Wonderland. These manage things like health, cooldowns, critical chance, and critical damage. However, it can be applied to all characters and although they affect the same base stats, they will affect each class differently due to the abilities they use. Ideally, you want to spend points to choose a background and play on stats that will provide some advantage.

Tina’s Shift CodesLittle Tina's Wonderland Scroll Keys

Tina Tina Hero points and classes

tina little hero dots

(Image credit: Take Two)

Tina Tina Hero Points shape your overall character. So power, damage, cooldowns, etc. The important thing to grasp here is which stats belong to which class. As long as you know this, you will be able to place the dots where they have the greatest effect. For your convenience, we’ve listed them all here, along with the most useful classes:

  • Power – Increases critical damage
    • claw bearer
    • Brr Zerker
    • cutler
  • Skill – Increases critical strike chance
    • cutler
    • Spell
    • Sports manager
  • Intelligence – Decreases spell cooldown
    • Spell
    • born in the grave
  • Wisdom – Increases status damage
    • cutler
    • born in the grave
  • Constitution – Increases Max HP/Totem
    • Brr Zerker
    • claw bearer
    • born in the grave
  • Attunement – Decreases skill cooldown
    • Sports manager
    • Brr Zerker

Let’s say you are going to build a wonderland tomb of Tiny Tina, you want to collect more points in Intelligence, Wisdom and Constitution to play with the strengths of this class. If you have a class you want to play, just be mindful of the points helping it – there’s literally no point in playing a pure damage focused class like Clawbringer or Brr-Zerker and putting all your points into Intelligence.

Tina Tina Character Backgrounds

tina little hero dots

(Image credit: Take Two)

Tina Tina’s Wonderland character backgrounds are basically background stories that increase and decrease certain hero stats. Essentially, it’s a way to get extra points in a category right off the bat, which can be useful for a particular class or structure, but at the expense of some vulnerabilities elsewhere.

All of your stats start on a base of 10 points. So below we’ll list all of the backgrounds, the stats they buff and debuff, and which builds fit best.

village idiot

+8 Strength, -3 Intellect

  • Power 18: 10% critical damage ⬆
  • Skill 10: 0% critical chance
  • Intelligence 7: -3% spell cooldown ⬇
  • Wisdom 10: 0% status damage
  • Build 10: 0% Max HP/Totem
  • Alignment 10: 0% skill cooldown

It’s the massively damaging background, which gives you a huge boost to critical damage at the expense of magic. This makes it ideal for the Clawbringer, Brr-Zerker or Stabbomancer.

Raised by elves

+2 Skill, -4 Building

  • Power 10: 0% critical damage
  • Skill 12: 4% Critical Hit Chance ⬆
  • Intelligence 10: 0% spell cooldown
  • Wisdom 10: 0% status damage
  • Constitution 6: -10% Max SP/Totem ⬇
  • Alignment 10: 0% skill cooldown

Increasing Dexterity increases his critical strike chance, which benefits Stabbomancer, Spellshot, and Sporewarden, but it’s not the best buff of all. If you’re looking to improve reviews, this might give you a good start, but there are better options.

failed monk

+2 Intelligence, +4 Wisdom, -4 Strength, -2 Dexterity

  • Power 6: -5% critical damage ⬇
  • Skill 8: -4% critical hit chance ⬇
  • Intelligence 12: +2% spell cooldown ⬆
  • Wisdom 14: +8% status damage ⬆
  • Build 10: 0% Max HP/Totem
  • Alignment 10: 0% skill cooldown

Boosting Intelligence and Wisdom improves spell cooldown and status damage, making it ideal for spell and ability-focused character builds. Graveborn is probably the most useful here, as he uses spells and status effects to damage enemies and heal himself. Spellshot will also get off to a good start with this option.

Save Inventory Accumulator

+2 Intelligence, +5 Attunement, -2 Skill, -2 Constitution

  • Power 10: 0% critical damage
  • Skill 8: -4% critical hit chance ⬇
  • Intelligence 12: +2% spell cooldown ⬆
  • Wisdom 10: +0% status damage
  • Constitution 8: -5% Max SP/Totem ⬇
  • Alignment 15: +5% skill cooldown⬆

This is another class that supports spells and abilities that increase the cooldown of spells and abilities. Choose this if you plan to use a class that relies on both, such as Spellshot, Graveborn, Sporewarden, and Brr-Zerker. Be prepared to start with lower health as a result.

rogue alchemist

+8 Wisdon, -2 Skill, -5 Constitution

  • Power 10: 0% critical damage
  • Skill 8: -4% critical hit chance ⬇
  • Intelligence 10: 0% spell cooldown
  • Wisdom 18: +16% status damage ⬆
  • Constitution 5: -12.5% ​​Max SP/Totem ⬇
  • Alignment 15: +5% skill cooldown

It’s another weird class like Raised by Elves, which only increases one stat, so you’ll need a fairly specific build to make it worth picking. The increased status damage means Stabbomancer and Graveborn will provide some benefits, but it’s probably not worth the sacrifices in terms of critical chance and status damage.


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Tiny Tina’s Wonderlands Hero stats, points and builds explained

Tiny Tina’s Wonderland hero stats are the points you can spend on any character, unlike the skill and abilities specific to the different Tiny Tina’s Wonderlands classes. These govern things like health, cooldowns, Critical chance and Critical damage and so on. However, while they can be applied to all characters and affect the same core stats, they will affect each class differently because of the abilities they use. Ideally you want to pick a background, and spend points to play to the stats a certain will benefit from. 
Tiny Tina Shift codes
Tiny Tina Hero points and classes

(Image credit: Take Two)
Tiny Tina Hero points shape your overall character. So strength, damage, cooldowns and so on. The important thing here to grasp is which stat ties into which class. As long as you know that you’ll be able to place the points where they have the best effects. To make that easier, we’ve listed them all here with the classes that most benefit from them: 
Strength – increases Crit Damage
Clawbringer
Brr-Zerker
Stabbomancer

Dexterity – increases Crit Chance
Stabbomancer
Spellshot
Sporewarden

Intelligence – reduces Spell Cooldown
Spellshot
Graveborn

Wisdom – increases Status Damage
Stabbomancer
Graveborn

Constitution – increases Max HP/Ward
Brr-Zerker
Clawbringer
Graveborn

Attunement – reduces Skill Cooldown
Sporewarden
Brr-Zerker

So let’s say you were going for a Tiny Tina’s Wonderlands Graveborn build, you’d want to concentrate more points in Intelligence, Wisdom and Constitution to play to that class’ strengths. If you do have a class you want to play just be aware of the points that help it – there’s literally very little point in playing a pure damage focused class like the Clawbringer or Brr-Zerker and putting all your points in Intelligence, for example. 
Tiny Tina character backgrounds

(Image credit: Take Two)
The Tiny Tina’s Wonderlands Character Backgrounds are basically backstories that increase and decrease certain Hero stats. They’re essentially a way of getting some extra points in a category upfront, that might be useful for a certain class or build, but at the expense of some deficit elsewhere. 
All of your stats start at a base of 10 points, so below we’ll list all the backgrounds, what stats they boost and nerf, as well as what builds they’d suit best. 
Village Idiot
+8 Strength, -3 Intelligence
Strength 18: 10% Crit Damage ⬆
Dexterity 10: 0% Crit Chance
Intelligence 7: -3% Spell Cooldown ⬇
Wisdom 10: 0% Status Damage
Constitution 10: 0% Max HP/Ward
Attunement 10: 0% Skill Cooldown
This is very much the damage dealing background, giving you a big boost to critical damage at the expense of magic. That makes it great for the Clawbringer, Brr-Zerker or Stabbomancer.
Raised by Elves
+2 Dexterity, -4 Constitution
Strength 10: 0% Crit Damage 
Dexterity 12: 4% Crit Chance ⬆
Intelligence 10: 0% Spell Cooldown 
Wisdom 10: 0% Status Damage
Constitution 6: -10% Max HP/Ward ⬇
Attunement 10: 0% Skill Cooldown
Boosting Dexterity increases you Critical chance, and which will benefit Stabbomancer, Spellshot and Sporewarden but it’s not the best buff of any of them. If you do want to build out something on Criticals this might get you off to a good start but there are better options. 
Failed Monk
+2 Intelligence, +4 Wisdom, -4 Strength, -2 Dexterity
Strength 6: -5% Crit Damage ⬇
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 14: +8% Status Damage ⬆
Constitution 10: 0% Max HP/Ward 
Attunement 10: 0% Skill Cooldown
Buffing Intelligence and Wisdom improves Spell Cooldown and Status damage, making it great for magic and ability focused character builds. Graveborn probably benefits the most here, as it uses spells and status effect to damage enemies and heal itself. Spellshot will also get a good start with this option. 
Recovering Inventory Hoarder
+2 Intelligence, +5 Attunement, -2 Dexterity, -2 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 10: +0% Status Damage 
Constitution 8: -5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown⬆
This is another class that favours magic and abilities, with increases to spell and skill cooldown. If you’re planning to use a class that relies on either – so Spellshot, Graveborn, Sporewarden and Brr-Zerker – pick this one. Just be prepared to be starting with lower health as a consequence. 
Rogue Alchemist
+8 Wisdon, -2 Dexterity, -5 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 10: 0% Spell Cooldown
Wisdom 18: +16% Status Damage ⬆
Constitution 5: -12.5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown
This is another odd class, like Raised by Elves, that only buffs one stat, meaning you’ll need a pretty specific build to in mind to make it worth picking. The increase in Status damage means the Stabbomancer and Graveborn will benefit somewhat, but it’s probably not worth the sacrifices in Critical chance and Status damage. 

#Tiny #Tinas #Wonderlands #Hero #stats #points #builds #explained

Tiny Tina’s Wonderlands Hero stats, points and builds explained

Tiny Tina’s Wonderland hero stats are the points you can spend on any character, unlike the skill and abilities specific to the different Tiny Tina’s Wonderlands classes. These govern things like health, cooldowns, Critical chance and Critical damage and so on. However, while they can be applied to all characters and affect the same core stats, they will affect each class differently because of the abilities they use. Ideally you want to pick a background, and spend points to play to the stats a certain will benefit from. 
Tiny Tina Shift codes
Tiny Tina Hero points and classes

(Image credit: Take Two)
Tiny Tina Hero points shape your overall character. So strength, damage, cooldowns and so on. The important thing here to grasp is which stat ties into which class. As long as you know that you’ll be able to place the points where they have the best effects. To make that easier, we’ve listed them all here with the classes that most benefit from them: 
Strength – increases Crit Damage
Clawbringer
Brr-Zerker
Stabbomancer

Dexterity – increases Crit Chance
Stabbomancer
Spellshot
Sporewarden

Intelligence – reduces Spell Cooldown
Spellshot
Graveborn

Wisdom – increases Status Damage
Stabbomancer
Graveborn

Constitution – increases Max HP/Ward
Brr-Zerker
Clawbringer
Graveborn

Attunement – reduces Skill Cooldown
Sporewarden
Brr-Zerker

So let’s say you were going for a Tiny Tina’s Wonderlands Graveborn build, you’d want to concentrate more points in Intelligence, Wisdom and Constitution to play to that class’ strengths. If you do have a class you want to play just be aware of the points that help it – there’s literally very little point in playing a pure damage focused class like the Clawbringer or Brr-Zerker and putting all your points in Intelligence, for example. 
Tiny Tina character backgrounds

(Image credit: Take Two)
The Tiny Tina’s Wonderlands Character Backgrounds are basically backstories that increase and decrease certain Hero stats. They’re essentially a way of getting some extra points in a category upfront, that might be useful for a certain class or build, but at the expense of some deficit elsewhere. 
All of your stats start at a base of 10 points, so below we’ll list all the backgrounds, what stats they boost and nerf, as well as what builds they’d suit best. 
Village Idiot
+8 Strength, -3 Intelligence
Strength 18: 10% Crit Damage ⬆
Dexterity 10: 0% Crit Chance
Intelligence 7: -3% Spell Cooldown ⬇
Wisdom 10: 0% Status Damage
Constitution 10: 0% Max HP/Ward
Attunement 10: 0% Skill Cooldown
This is very much the damage dealing background, giving you a big boost to critical damage at the expense of magic. That makes it great for the Clawbringer, Brr-Zerker or Stabbomancer.
Raised by Elves
+2 Dexterity, -4 Constitution
Strength 10: 0% Crit Damage 
Dexterity 12: 4% Crit Chance ⬆
Intelligence 10: 0% Spell Cooldown 
Wisdom 10: 0% Status Damage
Constitution 6: -10% Max HP/Ward ⬇
Attunement 10: 0% Skill Cooldown
Boosting Dexterity increases you Critical chance, and which will benefit Stabbomancer, Spellshot and Sporewarden but it’s not the best buff of any of them. If you do want to build out something on Criticals this might get you off to a good start but there are better options. 
Failed Monk
+2 Intelligence, +4 Wisdom, -4 Strength, -2 Dexterity
Strength 6: -5% Crit Damage ⬇
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 14: +8% Status Damage ⬆
Constitution 10: 0% Max HP/Ward 
Attunement 10: 0% Skill Cooldown
Buffing Intelligence and Wisdom improves Spell Cooldown and Status damage, making it great for magic and ability focused character builds. Graveborn probably benefits the most here, as it uses spells and status effect to damage enemies and heal itself. Spellshot will also get a good start with this option. 
Recovering Inventory Hoarder
+2 Intelligence, +5 Attunement, -2 Dexterity, -2 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 10: +0% Status Damage 
Constitution 8: -5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown⬆
This is another class that favours magic and abilities, with increases to spell and skill cooldown. If you’re planning to use a class that relies on either – so Spellshot, Graveborn, Sporewarden and Brr-Zerker – pick this one. Just be prepared to be starting with lower health as a consequence. 
Rogue Alchemist
+8 Wisdon, -2 Dexterity, -5 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 10: 0% Spell Cooldown
Wisdom 18: +16% Status Damage ⬆
Constitution 5: -12.5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown
This is another odd class, like Raised by Elves, that only buffs one stat, meaning you’ll need a pretty specific build to in mind to make it worth picking. The increase in Status damage means the Stabbomancer and Graveborn will benefit somewhat, but it’s probably not worth the sacrifices in Critical chance and Status damage. 

#Tiny #Tinas #Wonderlands #Hero #stats #points #builds #explained


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