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Unpacking and Wordle copycats put game cloning back under the microscope

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It looks like the Clone Wars are far from over. The practice of copying the essence of a popular game and repackaging it for profit has been around almost as long as video games, but in recent years it has become a particular problem on mobile platforms.

Not only is this frustrating for creators, but in the worst-case scenario, clones can eclipse an original game’s performance in storefronts – as Hole.io, a replica of Ben Esposito’s Donut County, took over iOS in 2018. App Store before release. Sometimes developers find themselves competing with duplicates of duplicates, not one but two games, later called 2048, as in the puzzle game Threes, which was copied as 1024.

attack of the clones

unpacking

(Image credit: Witch Ray)

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(Image credit: Josh Wardle)

“Brier brings in an average of three Unpacking clones per week and has brought in a total of 31 so far.”

Faced with this wave of cloning, the question is: how can developers protect their games and should platform owners do more to audit their stores? In terms of preventative measures, Dr. Richard Wilson OBE, CEO of the video game industry organization TIGA, recommends that developers avoid revealing information about their games too soon and use the privacy policy, which explicitly prohibits cloning before sharing ideas with third parties.

There are also – in theory – legal options for developers. “Copyright protection covers the non-functional elements of a game, such as source code and audiovisual display, but not the idea behind the game,” Wilson explains. “The patent protects functional aspects of the game, such as game mechanics. Trademarks can also protect the name of a game.”

However, this may not apply to independent developers who cannot afford protections such as trademarks until their games are financially successful. And civil action against clones can prove more complicated than it’s worth – many of them are based in the Philippines and Indonesia. “As well as being based overseas, cloners can easily land in the field by deleting their sites, closing their inboxes to prevent you from reaching them, or stopping the game before you can get near them. “, explains Mo Ali, intellectual property coordinator of the professional association. UKIE. “It’s important not to rule out legal action altogether, but in practice most indie developers are best served by using their app store’s reporting processes to ensure a clone is removed. .”

unpacking

(Image credit: Witch Ray)

Requiring developers to report clones is not a perfect solution. Brier says he reports an average of three Unpack clones per week, most of which are little more than ad-filled apps with no game content and use the Unpack name or assets to lure users in. It has submitted a total of 31 reports to date. Brier therefore rightly thinks that platform owners should “definitely do more” to audit their stores, and their post-review processes could be improved.

Ali says reporting processes are improving and organizations like UKIE can help. He advises developers to learn to spot a copycat: when cloners make changes to a game, many use copied assets or name the original to boost their search rankings, so social media monitoring services and IP analysis can be useful tools. There’s hope, he says: “We’ve found that developers who report games quickly and efficiently tend to fend off long-term cloners.”


This feature first appeared in issue 370 of the magazine. Edge magazine. For more great articles like this, check out all of Edge’s subscription deals at: Direct reviews.


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Unpacking and Wordle copycats put game cloning back under the microscope

The clone wars, it seems, are far from over. The practice of copying the essence of a popular game and repackaging it for financial gain has been around almost as long as videogames, but it’s become a particular problem in recent years on mobile platforms. 
Not only can this be dispiriting for creators, in the worst cases, clones can overshadow an original game’s performance on storefronts – as in 2018, when Hole.io, a knock-off of Ben Esposito’s Donut County, shot to the top of the iOS App Store before Esposito’s game was even released. Sometimes, developers even find themselves competing with copies of copies, as in the case of Threes, the puzzle game which was copied as 1024, then not one but two games called 2048. 
Attack of the clones

(Image credit: Witch Beam)
SUBSCRIBE TO EDGE

(Image credit: Josh Wardle)

“Brier reports an average of three Unpacking clones per week, and has reported a total of 31 so far.”

In the face of this wave of cloning, the question is: how can developers protect their games, and should platform holders be doing more to moderate their stores? In terms of preventative measures, Dr Richard Wilson OBE, CEO of video game industry body TIGA, recommends that developers avoid releasing information about their games too early, and use NDAs that explicitly prohibit cloning before sharing ideas with third parties.
There are also – in theory – some legal options for developers. “Copyright protection covers the non-functional elements of a game, such as a source code and audiovisual display, but not the idea behind the game,” Wilson notes. “A patent offers protection to the functional aspects of the game such as the mechanics of the gameplay. Trademarks can protect the name of a game, too.”
This might not be viable, however, for any indie developers who cannot afford protections such as trademarks until their games are financially successful. And civil action against cloners can be more hassle than it’s worth – many are based in the Philippines and Indonesia. “As well as being based abroad, cloners can easily go to ground by deleting their site, shutting down inboxes to prevent you from reaching them, or pulling the game before you can get close,” says Mo Ali, intellectual property coordinator at trade body UKIE. “It’s important not to rule legal action out fully but, practically speaking, most indie developers are better served by using app store reporting processes to get a clone taken down.”

(Image credit: Witch Beam)
Requiring developers to report clones isn’t a perfect solution. Brier says she reports an average of three Unpacking clones per week, most of which are little more than ad-filled apps with no game content, using the Unpacking name or assets to attract users. She’s reported a total of 31 so far. Understandably, then, Brier feels that platform holders “should definitely do more” to moderate their stores, and that submission vetting processes could do with improvement. 
Reporting processes are getting better, Ali says, and organisations such as UKIE can help. He advises that developers learn how to spot a copycat: while cloners will make some changes to a game, most use ripped assets or mention the original’s name to improve their search ranking, meaning social media monitoring and IP scanning services can be useful tools. There is hope, he says: “We’ve found that developers who report games quickly and effectively tend to put cloners off in the long term.”
This feature first appeared in issue #370 of Edge Magazine. For more great articles like this one, check out all of Edge’s subscription offers at Magazines Direct.

#Unpacking #Wordle #copycats #put #game #cloning #microscope

Unpacking and Wordle copycats put game cloning back under the microscope

The clone wars, it seems, are far from over. The practice of copying the essence of a popular game and repackaging it for financial gain has been around almost as long as videogames, but it’s become a particular problem in recent years on mobile platforms. 
Not only can this be dispiriting for creators, in the worst cases, clones can overshadow an original game’s performance on storefronts – as in 2018, when Hole.io, a knock-off of Ben Esposito’s Donut County, shot to the top of the iOS App Store before Esposito’s game was even released. Sometimes, developers even find themselves competing with copies of copies, as in the case of Threes, the puzzle game which was copied as 1024, then not one but two games called 2048. 
Attack of the clones

(Image credit: Witch Beam)
SUBSCRIBE TO EDGE

(Image credit: Josh Wardle)

“Brier reports an average of three Unpacking clones per week, and has reported a total of 31 so far.”

In the face of this wave of cloning, the question is: how can developers protect their games, and should platform holders be doing more to moderate their stores? In terms of preventative measures, Dr Richard Wilson OBE, CEO of video game industry body TIGA, recommends that developers avoid releasing information about their games too early, and use NDAs that explicitly prohibit cloning before sharing ideas with third parties.
There are also – in theory – some legal options for developers. “Copyright protection covers the non-functional elements of a game, such as a source code and audiovisual display, but not the idea behind the game,” Wilson notes. “A patent offers protection to the functional aspects of the game such as the mechanics of the gameplay. Trademarks can protect the name of a game, too.”
This might not be viable, however, for any indie developers who cannot afford protections such as trademarks until their games are financially successful. And civil action against cloners can be more hassle than it’s worth – many are based in the Philippines and Indonesia. “As well as being based abroad, cloners can easily go to ground by deleting their site, shutting down inboxes to prevent you from reaching them, or pulling the game before you can get close,” says Mo Ali, intellectual property coordinator at trade body UKIE. “It’s important not to rule legal action out fully but, practically speaking, most indie developers are better served by using app store reporting processes to get a clone taken down.”

(Image credit: Witch Beam)
Requiring developers to report clones isn’t a perfect solution. Brier says she reports an average of three Unpacking clones per week, most of which are little more than ad-filled apps with no game content, using the Unpacking name or assets to attract users. She’s reported a total of 31 so far. Understandably, then, Brier feels that platform holders “should definitely do more” to moderate their stores, and that submission vetting processes could do with improvement. 
Reporting processes are getting better, Ali says, and organisations such as UKIE can help. He advises that developers learn how to spot a copycat: while cloners will make some changes to a game, most use ripped assets or mention the original’s name to improve their search ranking, meaning social media monitoring and IP scanning services can be useful tools. There is hope, he says: “We’ve found that developers who report games quickly and effectively tend to put cloners off in the long term.”
This feature first appeared in issue #370 of Edge Magazine. For more great articles like this one, check out all of Edge’s subscription offers at Magazines Direct.

#Unpacking #Wordle #copycats #put #game #cloning #microscope


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